Beispiel #1
0
    void OnEnable()
    {
        if (instance == null)
        {
            instance = this;
        }

        GameManager.SetPanelActive(false);


        var drops = GameManager.PlayerDogs.Select(d => new Dropdown.OptionData(d.dogName, d.sprite)).ToList();

        DogSelectDropDown.options.Clear();

        DogSelectDropDown.AddOptions(drops);

        setDogs();
    }
Beispiel #2
0
    private void GoToNextFight()
    {
        if (fightManager == null)
        {
            fightManager = GetComponent <FightManager>();
        }

        if (EnemyDogs.Count <= nextEnemyDogIdx)
        {
            nextEnemyDogIdx = EnemyDogs.Count - 1;
        }

        fightManager.dog1 = PlayerDog;
        fightManager.dog2 = EnemyDogs[nextEnemyDogIdx];

        EscapeWords[WinMoneyEscapeWord]  = "$ " + fightManager.dog2.BeatThisDogPrize;
        EscapeWords[LoseMoneyEscapeWord] = "$ " + fightManager.dog2.LosePrize;

        FightPresentation.Reset();
    }