public static MoveOutcome CheckAhitB(FightMove A, FightMove B) { return((A.AttackSpot != B.BlockSpots[0] && A.AttackSpot != B.BlockSpots[1]) ? MoveOutcome.Hit : MoveOutcome.Block); }
public static MoveOutcome CheckAhitB(FightMove A, FightMove B) { return((A.AttackSpot != B.BlockSpots[0] && A.AttackSpot != B.BlockSpots[1]) ? MoveOutcome.Hit : MoveOutcome.Block); }