Beispiel #1
0
        protected override IEnumerator Unload()
        {
            while (FightLogicExecutor.isValid)
            {
                yield return(null);
            }
            FightMap current = FightMap.current;

            if (null != current)
            {
                current.Release();
                FightMap.current = null;
            }
            if (FightSpellEffectFactory.isReady)
            {
                yield return(FightSpellEffectFactory.Unload());
            }
            if (FightObjectFactory.isReady)
            {
                yield return(FightObjectFactory.Unload());
            }
            if (FightUIFactory.isReady)
            {
                yield return(FightUIFactory.Unload());
            }
            VisualEffectFactory.Dispose();
            yield return(RuntimeData.UnloadTextCollectionAsync("Fight"));

            yield return(_003C_003En__0());

            DragNDropListener.instance.CancelSnapDrag();
            instance = null;
        }