Beispiel #1
0
        private static void CapturePawn(FieldState[,] boardState, int currentX, int currentY, int moveX, int moveY, GameState gameState, FieldState currentPawnType)
        {
            var opponentPawnX = currentX + moveX;
            var opponentPawnY = currentY + moveY;
            var opponentPawn = gameState.CurrentPawn == FieldState.RedPawn ? FieldState.YellowPawn : FieldState.RedPawn;
            var opponentDame = gameState.CurrentDame == FieldState.BluePawn ? FieldState.GreenPawn : FieldState.BluePawn;
            var newX = currentX + (moveX > 0 ? moveX + 1 : moveX - 1);
            var newY = currentY + (moveY > 0 ? moveY + 1 : moveY - 1);

            if ((boardState[currentX, currentY] != currentPawnType) ||
                (opponentPawnX < 0 || opponentPawnX > 7 || opponentPawnY < 0 || opponentPawnY > 7) ||
                (newX < 0 || newX > 7 || newY < 0 || newY > 7) ||
                !((boardState[opponentPawnX, opponentPawnY] == opponentPawn) || (boardState[opponentPawnX, opponentPawnY] == opponentDame)) ||
                (boardState[newX, newY] != FieldState.Empty))
                return;

            var tmpBoard = (FieldState[,])boardState.Clone();
            tmpBoard[newX, newY] = tmpBoard[currentX, currentY];
            tmpBoard[currentX, currentY] = FieldState.Empty;
            tmpBoard[opponentPawnX, opponentPawnY] = FieldState.Empty;
            gameState.PossibleCapture.Add(tmpBoard);
        }