Beispiel #1
0
        public void RemovePlayer(GameSession sender, IFieldObject <Player> player)
        {
            lock (sessions) {
                sessions.Remove(sender);
            }
            State.RemovePlayer(player.ObjectId);

            // Remove player
            Broadcast(session => {
                session.Send(FieldPacket.RemovePlayer(player));
            });

            ((FieldObject <Player>)player).ObjectId = -1; // Reset object id
        }