Beispiel #1
0
    void CheckMarker()
    {
        bool deleted  = false;
        int  advCount = 0;

        foreach (var m in F.activeMarker.ToArray())
        {
            if (m.GetComponent <Marker>().type == "red")
            {
                var cube = F.GetCubeAt(m.GetComponent <Marker>().column, m.GetComponent <Marker>().row);

                if (cube != null)
                {
                    if (m.GetComponent <Marker>().isAdvantage)
                    {
                        advCount++;
                    }

                    F.RemoveCube(cube);

                    if (cube.GetComponent <Cube>().typeString == "advantage")
                    {
                        m.GetComponent <Marker>().SetType("advantage");
                    }
                    else if (!m.GetComponent <Marker>().isAdvantage)
                    {
                        F.EraseMarker(m);
                    }

                    deleted = true;
                }
            }
        }

        if (deleted)
        {
            deleting = true;

            if (advCount > 0)
            {
                foreach (var item in F.activeMarker.ToArray())
                {
                    if ((item.GetComponent <Marker>().type == "red" || item.GetComponent <Marker>().isAdvantage) &&
                        item.GetComponent <Marker>().type == "gold"
                        )
                    {
                        F.EraseMarker(item);
                    }
                }
            }
        }
    }