Beispiel #1
0
 public void Buff(int i = 5)/// 0-4 buff only one stat 5 buffall >5buff except1 stat: 0=atp 1=def 2=range 3=speed 4=attackspeed
 {
     if (i <= 5)
     {
         for (int j = 0; j < 5; j++)
         {
             if (j == i - 6)
             {
                 continue;
             }
             FieldEffect f = new FieldEffect(FieldEffect.EffectType.Buff, "slime", buffStat[j], buffPrecent, time);
             FieldEffectController.AddFieldEffect(f);
         }
     }
     else
     {
         FieldEffect f = new FieldEffect(FieldEffect.EffectType.Buff, "slime", buffStat[i], buffPrecent, time);
         FieldEffectController.AddFieldEffect(f);
     }
 }
 // Use this for initialization
 void Start()
 {
     FieldEffectController.AddFieldEffect(fieldEffect);
 }