Beispiel #1
0
        public override void HeaderEditAccept()
        {
            base.HeaderEditAccept();
            bool accepted = FieldDeviceName.CheckSyntax(HeaderEdit);

            if (accepted)
            {
                Device = Device.SetDeviceName(new FieldDeviceName(HeaderEdit));
            }
            else
            {
                HeaderEdit = Device.DeviceName.ToString();
            }
        }
Beispiel #2
0
        public static NodeDevice StaticBuild()
        {
            FieldIdentifier code;
            FieldGuid       typeId;
            FieldString     address;
            FieldBase64     configuration;
            FieldDeviceName deviceName;

            code          = new FieldIdentifier(CODE);
            typeId        = new FieldGuid(TYPE_ID);
            address       = new FieldString(string.Empty);
            configuration = new FieldBase64(string.Empty);
            deviceName    = new FieldDeviceName(Resources.Strings.Unknown_Phidget_Name);

            NodeDevice device = NodeDevice.BuildWith(code, typeId, address, configuration, deviceName);

            return(device);
        }
        public static NodeDevice StaticBuildHelper(string deviceName, string typeId, Guid instanceId, string code,
                                                   int buttons, int axes, int povhats)
        {
            FieldIdentifier c;
            FieldGuid       typ;
            FieldString     address;
            FieldBase64     configuration;
            FieldDeviceName dName;

            c             = new FieldIdentifier(code);
            typ           = new FieldGuid(typeId);
            address       = new FieldString(instanceId.ToString());
            configuration = new FieldBase64(string.Empty);
            dName         = new FieldDeviceName(deviceName);

            NodeDevice device = NodeDevice.BuildWith(c, typ, address, configuration, dName);

            // Add the inputs
            var inputsMutable = new Collection <NodeDiscreteInput>();

            for (int i = 0; i < buttons; i++)
            {
                int buttonNumber = i + 1;
                inputsMutable.Add(NodeDiscreteInput.BuildWith(
                                      new FieldIdentifier(Resources.Strings.Button + buttonNumber),
                                      new FieldString(i.ToString()),
                                      new FieldSignalName(Resources.Strings.Button + " " + buttonNumber)));
            }
            var inputs = new ReadOnlyCollection <NodeDiscreteInput>(inputsMutable);

            device = device.NodeDiscreteInputChildren.Append(inputs);

            var analogInputsMutable = new Collection <NodeAnalogInput>();

            for (int i = 0; i < axes; i++)
            {
                if (i == 3)
                {
                    break;         // only supports up to 3 axes
                }
                int    axisNumber = i + 1;
                string axisName   =
                    axisNumber == 1 ? "X" :
                    axisNumber == 2 ? "Y" :
                    axisNumber == 3 ? "Z" :
                    null;

                analogInputsMutable.Add(NodeAnalogInput.BuildWith(
                                            new FieldIdentifier(axisName),
                                            new FieldString(axisName),
                                            new FieldSignalName(axisName)));

                string rotationName = "Rotation" + axisName;
                analogInputsMutable.Add(NodeAnalogInput.BuildWith(
                                            new FieldIdentifier(rotationName),
                                            new FieldString(rotationName),
                                            new FieldSignalName(rotationName)));
            }
            for (int i = 0; i < povhats; i++)
            {
                int povNumber = i + 1;
                analogInputsMutable.Add(NodeAnalogInput.BuildWith(
                                            new FieldIdentifier(Resources.Strings.PoVHat + povNumber.ToString()),
                                            new FieldString(i.ToString()),
                                            new FieldSignalName(Resources.Strings.PoVHat + " " + povNumber.ToString())));
            }
            device = device.NodeAnalogInputChildren.Append(new ReadOnlyCollection <NodeAnalogInput>(analogInputsMutable));

            return(device);
        }
Beispiel #4
0
        public static NodeDevice StaticBuildHelper(string deviceName, int serialNumber, string code, string typeId,
                                                   int discreteInputs, int discreteOutputs, int analogInputs, int analogOutputs, int stringInputs, int stringOutputs,
                                                   string analogOutputNameOverride, string discreteOutputNameOverride)
        {
            FieldIdentifier c;
            FieldGuid       typ;
            FieldString     address;
            FieldBase64     configuration;
            FieldDeviceName dName;

            c             = new FieldIdentifier(code);
            typ           = new FieldGuid(typeId);
            address       = new FieldString(serialNumber.ToString());
            configuration = new FieldBase64(string.Empty);
            dName         = new FieldDeviceName(deviceName);

            NodeDevice device = NodeDevice.BuildWith(c, typ, address, configuration, dName);

            // Add the inputs
            var inputsMutable = new Collection <NodeDiscreteInput>();

            for (int i = 0; i < discreteInputs; i++)
            {
                inputsMutable.Add(NodeDiscreteInput.BuildWith(
                                      new FieldIdentifier(Resources.Strings.Input + i),
                                      new FieldString(i.ToString()),
                                      new FieldSignalName(Resources.Strings.Input + " " + i)));
            }
            var inputs = new ReadOnlyCollection <NodeDiscreteInput>(inputsMutable);

            device = device.NodeDiscreteInputChildren.Append(inputs);

            var analogInputsMutable = new Collection <NodeAnalogInput>();

            for (int i = 0; i < analogInputs; i++)
            {
                analogInputsMutable.Add(NodeAnalogInput.BuildWith(
                                            new FieldIdentifier(Resources.Strings.AnalogInput + i),
                                            new FieldString(i.ToString()),
                                            new FieldSignalName(Resources.Strings.AnalogInput + " " + i)));
            }
            device = device.NodeAnalogInputChildren.Append(new ReadOnlyCollection <NodeAnalogInput>(analogInputsMutable));

            var stringInputsMutable = new Collection <NodeStringInput>();

            for (int i = 0; i < stringInputs; i++)
            {
                stringInputsMutable.Add(NodeStringInput.BuildWith(
                                            new FieldIdentifier(Resources.Strings.StringInput + i),
                                            new FieldString(i.ToString()),
                                            new FieldSignalName(Resources.Strings.StringInput + " " + i)));
            }
            device = device.NodeStringInputChildren.Append(new ReadOnlyCollection <NodeStringInput>(stringInputsMutable));

            // Add the outputs
            var outputsMutable = new Collection <NodeDiscreteOutput>();

            for (int i = 0; i < discreteOutputs; i++)
            {
                outputsMutable.Add(NodeDiscreteOutput.BuildWith(
                                       new FieldIdentifier(Resources.Strings.Output + i),
                                       new FieldString(i.ToString()),
                                       new FieldSignalName(discreteOutputNameOverride + " " + i)));
            }
            var outputs = new ReadOnlyCollection <NodeDiscreteOutput>(outputsMutable);

            device = device.NodeDiscreteOutputChildren.Append(outputs);

            var analogOutputsMutable = new Collection <NodeAnalogOutput>();

            for (int i = 0; i < analogOutputs; i++)
            {
                analogOutputsMutable.Add(NodeAnalogOutput.BuildWith(
                                             new FieldIdentifier(Resources.Strings.AnalogOutput + i),
                                             new FieldString(i.ToString()),
                                             new FieldSignalName(analogOutputNameOverride + " " + i)));
            }
            device = device.NodeAnalogOutputChildren.Append(new ReadOnlyCollection <NodeAnalogOutput>(analogOutputsMutable));

            var stringOutputsMutable = new Collection <NodeStringOutput>();

            for (int i = 0; i < stringOutputs; i++)
            {
                stringOutputsMutable.Add(NodeStringOutput.BuildWith(
                                             new FieldIdentifier(Resources.Strings.StringOutput + i),
                                             new FieldString(i.ToString()),
                                             new FieldSignalName(Resources.Strings.StringOutput + " " + i)));
            }
            device = device.NodeStringOutputChildren.Append(new ReadOnlyCollection <NodeStringOutput>(stringOutputsMutable));

            return(device);
        }