void LoginPostTick() { postTask.Tick(); if (!postTask.Completed) { return; } if (postTask.Error != null) { SetStatus("&c" + postTask.Error); } else if (postTask.Success) { game.Username = postTask.Username; fetchTask = new FetchServersTask(); fetchTask.RunAsync(game); SetStatus("&eRetrieving servers list.."); } else { DisplayWebException(postTask.WebEx, "sign in"); } postTask = null; game.RedrawBackground(); Resize(); }
void RefreshList(int mouseX, int mouseY) { if (fetchTask != null) { return; } fetchTask = new FetchServersTask(); fetchTask.RunAsync(game); view.RefreshText = "&eWorking.."; Resize(); }
void FetchTick() { fetchTask.Tick(); if (!fetchTask.Completed) { return; } if (fetchTask.Success) { game.Servers = fetchTask.Servers; game.SetScreen(new ServersScreen(game)); } else { DisplayWebException(fetchTask.WebEx, "retrieving servers list"); game.RedrawBackground(); Resize(); } fetchTask = null; }
void CheckFetchStatus() { fetchTask.Tick(); if (!fetchTask.Completed) { return; } if (fetchTask.Success) { game.Servers = fetchTask.Servers; FetchFlags(game); } view.RefreshText = fetchTask.Success ? "Refresh" : "&cFailed"; fetchTask = null; Resize(); // needed to ensure 'highlighted server hash' is over right entry after refresh TableWidget table = (TableWidget)widgets[view.tableIndex]; table.SetSelected(widgets[view.hashIndex].Text); MarkPendingRedraw(); }