public Packet FetchInventory(LLUUID OwnerID, LLUUID ItemID)
        {
            FetchInventoryPacket p = new FetchInventoryPacket();
            p.InventoryData = new FetchInventoryPacket.InventoryDataBlock[1];
            p.InventoryData[0] = new FetchInventoryPacket.InventoryDataBlock();
            p.InventoryData[0].OwnerID = OwnerID;
            p.InventoryData[0].ItemID = ItemID;

            p.AgentData.AgentID = AgentID;
            p.AgentData.SessionID = SessionID;

            return p;
        }
        public Packet FetchInventory(LLUUID OwnerID, LLUUID ItemID)
        {
            FetchInventoryPacket p = new FetchInventoryPacket();

            p.InventoryData            = new FetchInventoryPacket.InventoryDataBlock[1];
            p.InventoryData[0]         = new FetchInventoryPacket.InventoryDataBlock();
            p.InventoryData[0].OwnerID = OwnerID;
            p.InventoryData[0].ItemID  = ItemID;

            p.AgentData.AgentID   = AgentID;
            p.AgentData.SessionID = SessionID;

            return(p);
        }
        public void FetchInventory(SimClient userInfo, FetchInventoryPacket FetchItems)
        {
            if (this._agentsInventory.ContainsKey(userInfo.AgentID))
            {
                AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];

                for (int i = 0; i < FetchItems.InventoryData.Length; i++)
                {
                    if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID))
                    {
                        InventoryItem             Item           = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID];
                        FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket();
                        InventoryReply.AgentData.AgentID              = userInfo.AgentID;
                        InventoryReply.InventoryData                  = new FetchInventoryReplyPacket.InventoryDataBlock[1];
                        InventoryReply.InventoryData[0]               = new FetchInventoryReplyPacket.InventoryDataBlock();
                        InventoryReply.InventoryData[0].ItemID        = Item.ItemID;
                        InventoryReply.InventoryData[0].AssetID       = Item.AssetID;
                        InventoryReply.InventoryData[0].CreatorID     = Item.CreatorID;
                        InventoryReply.InventoryData[0].BaseMask      = FULL_MASK_PERMISSIONS;
                        InventoryReply.InventoryData[0].CreationDate  = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
                        InventoryReply.InventoryData[0].Description   = _enc.GetBytes(Item.Description + "\0");
                        InventoryReply.InventoryData[0].EveryoneMask  = FULL_MASK_PERMISSIONS;
                        InventoryReply.InventoryData[0].Flags         = 0;
                        InventoryReply.InventoryData[0].FolderID      = Item.FolderID;
                        InventoryReply.InventoryData[0].GroupID       = new LLUUID("00000000-0000-0000-0000-000000000000");
                        InventoryReply.InventoryData[0].GroupMask     = FULL_MASK_PERMISSIONS;
                        InventoryReply.InventoryData[0].InvType       = Item.InvType;
                        InventoryReply.InventoryData[0].Name          = _enc.GetBytes(Item.Name + "\0");
                        InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
                        InventoryReply.InventoryData[0].OwnerID       = Item.OwnerID;
                        InventoryReply.InventoryData[0].OwnerMask     = FULL_MASK_PERMISSIONS;
                        InventoryReply.InventoryData[0].SalePrice     = 100;
                        InventoryReply.InventoryData[0].SaleType      = 0;
                        InventoryReply.InventoryData[0].Type          = Item.Type;
                        InventoryReply.InventoryData[0].CRC           = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
                        userInfo.OutPacket(InventoryReply);
                    }
                }
            }
        }
Beispiel #4
0
        /// <summary>
        /// Request inventory items
        /// </summary>
        /// <param name="itemIDs">Inventory items to request</param>
        /// <param name="ownerIDs">Owners of the inventory items</param>
        public void RequestFetchInventory(List<LLUUID> itemIDs, List<LLUUID> ownerIDs)
        {
            if (itemIDs.Count != ownerIDs.Count)
                throw new ArgumentException("itemIDs and ownerIDs must contain the same number of entries");

            FetchInventoryPacket fetch = new FetchInventoryPacket();
            fetch.AgentData = new FetchInventoryPacket.AgentDataBlock();
            fetch.AgentData.AgentID = _Client.Self.AgentID;
            fetch.AgentData.SessionID = _Client.Self.SessionID;

            fetch.InventoryData = new FetchInventoryPacket.InventoryDataBlock[itemIDs.Count];
            for (int i = 0; i < itemIDs.Count; i++)
            {
                fetch.InventoryData[i] = new FetchInventoryPacket.InventoryDataBlock();
                fetch.InventoryData[i].ItemID = itemIDs[i];
                fetch.InventoryData[i].OwnerID = ownerIDs[i];
            }

            _Client.Network.SendPacket(fetch);
        }
Beispiel #5
0
        public void RequestFetchInventory(LLUUID itemID, LLUUID ownerID)
        {
            FetchInventoryPacket fetch = new FetchInventoryPacket();
            fetch.AgentData = new FetchInventoryPacket.AgentDataBlock();
            fetch.AgentData.AgentID = _Client.Self.AgentID;
            fetch.AgentData.SessionID = _Client.Self.SessionID;

            fetch.InventoryData = new FetchInventoryPacket.InventoryDataBlock[1];
            fetch.InventoryData[0] = new FetchInventoryPacket.InventoryDataBlock();
            fetch.InventoryData[0].ItemID = itemID;
            fetch.InventoryData[0].OwnerID = ownerID;

            _Client.Network.SendPacket(fetch);
        }
Beispiel #6
0
        /// <summary>
        /// Request inventory items
        /// </summary>
        /// <param name="itemIDs">Inventory items to request</param>
        /// <param name="ownerID">Owners of the inventory items</param>
        /// <param name="callback"></param>
        /// <seealso cref="InventoryManager.OnItemReceived"/>
        public void RequestFetchItems(ICollection<UUID> itemIDs, UUID ownerID, FetchItemsCallback callback)
        {
            FetchRequest request = new FetchRequest(callback, itemIDs);
            lock (_FetchRequests)
                _FetchRequests.Add(request);

            // Send the packet:
            FetchInventoryPacket fetch = new FetchInventoryPacket();
            fetch.AgentData = new FetchInventoryPacket.AgentDataBlock();
            fetch.AgentData.AgentID = _Agents.AgentID;
            fetch.AgentData.SessionID = _Agents.SessionID;

            fetch.InventoryData = new FetchInventoryPacket.InventoryDataBlock[itemIDs.Count];
            int i = 0;
            foreach (UUID item in itemIDs)
            {
                fetch.InventoryData[i] = new FetchInventoryPacket.InventoryDataBlock();
                fetch.InventoryData[i].ItemID = item;
                fetch.InventoryData[i].OwnerID = ownerID;
                ++i;
            }

            _Network.SendPacket(fetch);
        }
        /// <summary>
        /// Request inventory items
        /// </summary>
        /// <param name="itemIDs">Inventory items to request</param>
        /// <param name="ownerIDs">Owners of the inventory items</param>
        /// <seealso cref="InventoryManager.OnItemReceived"/>
        public void RequestFetchInventory(List<UUID> itemIDs, List<UUID> ownerIDs)
        {
            if (itemIDs.Count != ownerIDs.Count)
                throw new ArgumentException("itemIDs and ownerIDs must contain the same number of entries");

            if (Client.Settings.HTTP_INVENTORY &&
                Client.Network.CurrentSim.Caps != null &&
                Client.Network.CurrentSim.Caps.CapabilityURI("FetchInventory2") != null)
            {
                RequestFetchInventoryCap(itemIDs, ownerIDs);
                return;
            }

            FetchInventoryPacket fetch = new FetchInventoryPacket();
            fetch.AgentData = new FetchInventoryPacket.AgentDataBlock();
            fetch.AgentData.AgentID = Client.Self.AgentID;
            fetch.AgentData.SessionID = Client.Self.SessionID;

            fetch.InventoryData = new FetchInventoryPacket.InventoryDataBlock[itemIDs.Count];
            for (int i = 0; i < itemIDs.Count; i++)
            {
                fetch.InventoryData[i] = new FetchInventoryPacket.InventoryDataBlock();
                fetch.InventoryData[i].ItemID = itemIDs[i];
                fetch.InventoryData[i].OwnerID = ownerIDs[i];
            }

            Client.Network.SendPacket(fetch);
        }
Beispiel #8
0
        public bool GetInventoryItem(FetchInventoryPacket invPacket)
        {
            if (invPacket.AgentData.AgentID.Equals(libOwner))
                // Tell grid surfer to forward request to region, because the Library is served from there (!)
                return false;

            if (connected)
            {
                string uri = InventoryServerURL + "/" + AuthToken + "/GetItem/";
                for (int i = 0; i < invPacket.InventoryData.Length; i++)
                {

                    InventoryItemBase item = new InventoryItemBase();
                    item.ID = invPacket.InventoryData[i].ItemID;
                    item.Owner = invPacket.InventoryData[i].OwnerID;
                    OpenSimComms.GetInventoryItem(uri, item, InventoryCallBack);
                }
            }
            // Tell grid surfer not to forward
            return true;
        }
        protected virtual void ProcessInPacket(Packet Pack)
        {
            ack_pack(Pack);
            if (debug)
            {
                if (Pack.Type != PacketType.AgentUpdate)
                {
                    Console.WriteLine(Pack.Type.ToString());
                }
            }

            if (this.ProcessPacketMethod(Pack))
            {
                //there is a handler registered that handled this packet type
                return;
            }
            else
            {
                System.Text.Encoding _enc = System.Text.Encoding.ASCII;

                switch (Pack.Type)
                {
                case PacketType.CompleteAgentMovement:
                    if (this.m_child)
                    {
                        this.UpgradeClient();
                    }
                    ClientAvatar.CompleteMovement(m_world);
                    ClientAvatar.SendInitialPosition();
                    break;

                case PacketType.RegionHandshakeReply:
                    m_world.SendLayerData(this);
                    break;

                case PacketType.AgentWearablesRequest:
                    ClientAvatar.SendInitialAppearance();
                    foreach (SimClient client in m_clientThreads.Values)
                    {
                        if (client.AgentID != this.AgentID)
                        {
                            ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
                            this.OutPacket(objupdate);
                            client.ClientAvatar.SendAppearanceToOtherAgent(this);
                        }
                    }
                    m_world.GetInitialPrims(this);
                    break;

                case PacketType.AgentIsNowWearing:
                    AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack;
                    //Console.WriteLine(Pack.ToString());
                    break;

                case PacketType.AgentSetAppearance:
                    AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
                    // Console.WriteLine(appear.ToString());
                    this.ClientAvatar.SetAppearance(appear);
                    break;

                case PacketType.ObjectAdd:
                    m_world.AddNewPrim((ObjectAddPacket)Pack, this);
                    break;

                case PacketType.ObjectLink:
                    OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
                    ObjectLinkPacket        link         = (ObjectLinkPacket)Pack;
                    uint                    parentprimid = 0;
                    OpenSim.world.Primitive parentprim   = null;
                    if (link.ObjectData.Length > 1)
                    {
                        parentprimid = link.ObjectData[0].ObjectLocalID;
                        foreach (Entity ent in m_world.Entities.Values)
                        {
                            if (ent.localid == parentprimid)
                            {
                                parentprim = (OpenSim.world.Primitive)ent;
                            }
                        }
                        for (int i = 1; i < link.ObjectData.Length; i++)
                        {
                            foreach (Entity ent in m_world.Entities.Values)
                            {
                                if (ent.localid == link.ObjectData[i].ObjectLocalID)
                                {
                                    ((OpenSim.world.Primitive)ent).MakeParent(parentprim);
                                }
                            }
                        }
                    }
                    break;

                case PacketType.ObjectScale:
                    OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
                    break;

                case PacketType.ObjectShape:
                    ObjectShapePacket shape = (ObjectShapePacket)Pack;
                    for (int i = 0; i < shape.ObjectData.Length; i++)
                    {
                        foreach (Entity ent in m_world.Entities.Values)
                        {
                            if (ent.localid == shape.ObjectData[i].ObjectLocalID)
                            {
                                ((OpenSim.world.Primitive)ent).UpdateShape(shape.ObjectData[i]);
                            }
                        }
                    }
                    break;

                case PacketType.RequestImage:
                    RequestImagePacket imageRequest = (RequestImagePacket)Pack;
                    for (int i = 0; i < imageRequest.RequestImage.Length; i++)
                    {
                        m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image);
                    }
                    break;

                case PacketType.TransferRequest:
                    //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
                    TransferRequestPacket transfer = (TransferRequestPacket)Pack;
                    m_assetCache.AddAssetRequest(this, transfer);
                    break;

                case PacketType.AgentUpdate:
                    ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack);
                    break;

                case PacketType.ObjectImage:
                    ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
                    for (int i = 0; i < imagePack.ObjectData.Length; i++)
                    {
                        foreach (Entity ent in m_world.Entities.Values)
                        {
                            if (ent.localid == imagePack.ObjectData[i].ObjectLocalID)
                            {
                                ((OpenSim.world.Primitive)ent).UpdateTexture(imagePack.ObjectData[i].TextureEntry);
                            }
                        }
                    }
                    break;

                case PacketType.ObjectFlagUpdate:
                    ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
                    foreach (Entity ent in m_world.Entities.Values)
                    {
                        if (ent.localid == flags.AgentData.ObjectLocalID)
                        {
                            ((OpenSim.world.Primitive)ent).UpdateObjectFlags(flags);
                        }
                    }
                    break;

                case PacketType.AssetUploadRequest:
                    AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
                    this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID));
                    break;

                case PacketType.RequestXfer:
                    //Console.WriteLine(Pack.ToString());
                    break;

                case PacketType.SendXferPacket:
                    this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack);
                    break;

                case PacketType.CreateInventoryFolder:
                    CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
                    m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID);
                    //Console.WriteLine(Pack.ToString());
                    break;

                case PacketType.CreateInventoryItem:
                    //Console.WriteLine(Pack.ToString());
                    CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
                    if (createItem.InventoryBlock.TransactionID != LLUUID.Zero)
                    {
                        this.UploadAssets.CreateInventoryItem(createItem);
                    }
                    else
                    {
                        // Console.Write(Pack.ToString());
                        this.CreateInventoryItem(createItem);
                    }
                    break;

                case PacketType.FetchInventory:
                    //Console.WriteLine("fetch item packet");
                    FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
                    m_inventoryCache.FetchInventory(this, FetchInventory);
                    break;

                case PacketType.FetchInventoryDescendents:
                    FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
                    m_inventoryCache.FetchInventoryDescendents(this, Fetch);
                    break;

                case PacketType.UpdateInventoryItem:
                    UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
                    //Console.WriteLine(Pack.ToString());
                    for (int i = 0; i < update.InventoryData.Length; i++)
                    {
                        if (update.InventoryData[i].TransactionID != LLUUID.Zero)
                        {
                            AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID));
                            if (asset != null)
                            {
                                // Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache");
                                m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
                            }
                            else
                            {
                                asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
                                if (asset != null)
                                {
                                    //Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache");
                                    m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
                                }
                                else
                                {
                                    //Console.WriteLine("trying to update inventory item, but asset is null");
                                }
                            }
                        }
                        else
                        {
                            m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]);;
                        }
                    }
                    break;

                case PacketType.ViewerEffect:
                    ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
                    foreach (SimClient client in m_clientThreads.Values)
                    {
                        if (client.AgentID != this.AgentID)
                        {
                            viewer.AgentData.AgentID   = client.AgentID;
                            viewer.AgentData.SessionID = client.SessionID;
                            client.OutPacket(viewer);
                        }
                    }
                    break;

                case PacketType.RequestTaskInventory:
                    // Console.WriteLine(Pack.ToString());
                    RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
                    ReplyTaskInventoryPacket   replytask   = new ReplyTaskInventoryPacket();
                    bool foundent = false;
                    foreach (Entity ent in m_world.Entities.Values)
                    {
                        if (ent.localid == requesttask.InventoryData.LocalID)
                        {
                            replytask.InventoryData.TaskID   = ent.uuid;
                            replytask.InventoryData.Serial   = 0;
                            replytask.InventoryData.Filename = new byte[0];
                            foundent = true;
                        }
                    }
                    if (foundent)
                    {
                        this.OutPacket(replytask);
                    }
                    break;

                case PacketType.UpdateTaskInventory:
                    // Console.WriteLine(Pack.ToString());
                    UpdateTaskInventoryPacket updatetask  = (UpdateTaskInventoryPacket)Pack;
                    AgentInventory            myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID);
                    if (myinventory != null)
                    {
                        if (updatetask.UpdateData.Key == 0)
                        {
                            if (myinventory.InventoryItems[updatetask.InventoryData.ItemID] != null)
                            {
                                if (myinventory.InventoryItems[updatetask.InventoryData.ItemID].Type == 7)
                                {
                                    LLUUID    noteaid = myinventory.InventoryItems[updatetask.InventoryData.ItemID].AssetID;
                                    AssetBase assBase = this.m_assetCache.GetAsset(noteaid);
                                    if (assBase != null)
                                    {
                                        foreach (Entity ent in m_world.Entities.Values)
                                        {
                                            if (ent.localid == updatetask.UpdateData.LocalID)
                                            {
                                                if (ent is OpenSim.world.Primitive)
                                                {
                                                    this.m_world.AddScript(ent, Util.FieldToString(assBase.Data));
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    break;

                case PacketType.AgentAnimation:
                    if (!m_child)
                    {
                        AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
                        for (int i = 0; i < AgentAni.AnimationList.Length; i++)
                        {
                            if (AgentAni.AnimationList[i].StartAnim)
                            {
                                ClientAvatar.current_anim = AgentAni.AnimationList[i].AnimID;
                                ClientAvatar.anim_seq     = 1;
                                ClientAvatar.SendAnimPack();
                            }
                        }
                    }
                    break;

                case PacketType.ObjectSelect:
                    ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack;
                    for (int i = 0; i < incomingselect.ObjectData.Length; i++)
                    {
                        foreach (Entity ent in m_world.Entities.Values)
                        {
                            if (ent.localid == incomingselect.ObjectData[i].ObjectLocalID)
                            {
                                ((OpenSim.world.Primitive)ent).GetProperites(this);
                                break;
                            }
                        }
                    }
                    break;
                }
            }
        }
        public void FetchInventory(SimClient userInfo, FetchInventoryPacket FetchItems)
        {
            if (this._agentsInventory.ContainsKey(userInfo.AgentID))
            {
                AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];

                for (int i = 0; i < FetchItems.InventoryData.Length; i++)
                {
                    if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID))
                    {
                        InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID];
                        FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket();
                        InventoryReply.AgentData.AgentID = userInfo.AgentID;
                        InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
                        InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
                        InventoryReply.InventoryData[0].ItemID = Item.ItemID;
                        InventoryReply.InventoryData[0].AssetID = Item.AssetID;
                        InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
                        InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
                        InventoryReply.InventoryData[0].CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
                        InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0");
                        InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
                        InventoryReply.InventoryData[0].Flags = 0;
                        InventoryReply.InventoryData[0].FolderID = Item.FolderID;
                        InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
                        InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
                        InventoryReply.InventoryData[0].InvType = Item.InvType;
                        InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0");
                        InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
                        InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
                        InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
                        InventoryReply.InventoryData[0].SalePrice = 100;
                        InventoryReply.InventoryData[0].SaleType = 0;
                        InventoryReply.InventoryData[0].Type = Item.Type;
                        InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
                        userInfo.OutPacket(InventoryReply);
                    }
                }
            }
        }
Beispiel #11
0
        private Dictionary<UUID, InventoryBase> FetchInventoryItems(LLAgent agent, FetchInventoryPacket.InventoryDataBlock[] blocks)
        {
            Dictionary<UUID, InventoryBase> items = new Dictionary<UUID, InventoryBase>(blocks.Length);

            int operationCount = blocks.Length;
            bool sentRequest = false;

            for (int i = 0; i < blocks.Length; i++)
            {
                UUID itemID = blocks[i].ItemID;

                // TODO: Why does the client send fetch inventory packets with ItemID=UUID.Zero?
                if (itemID != UUID.Zero)
                {
                    sentRequest = true;

                    m_scheduler.FireAndForget(
                        delegate(object o)
                        {
                            InventoryBase obj;
                            if (m_inventoryClient.TryGetInventory(agent.ID, (UUID)o, out obj))
                            {
                                lock (items)
                                    items[obj.ID] = obj;
                            }
                            --operationCount;
                        }, itemID
                    );
                }
                else
                {
                    m_log.Warn(agent.Name + "(" + agent.ID + ") tried to fetch inventory itemID UUID.Zero and ownerID " +
                        blocks[i].OwnerID);
                }
            }

            if (sentRequest)
            {
                const int SLEEP_TIME = 100;
                int forceStop = (1000 * 5 * operationCount) / SLEEP_TIME;
                int n = 0;

                while (operationCount > 0 && n < forceStop)
                {
                    Thread.Sleep(SLEEP_TIME);
                    ++n;
                }

                if (n >= forceStop)
                    m_log.Warn("FetchInventoryItems timed out, successfully fetched " + items.Count + " items");
            }

            return items;
        }