Beispiel #1
0
        public EquipmentGenerator(int level)
        {
            _equipmentPool = new Pool <Core.Equipment>();

            if (level <= 3)
            {
                _equipmentPool.Add(BodyEquipment.Leather(), 20);
                _equipmentPool.Add(HeadEquipment.Leather(), 20);
                _equipmentPool.Add(FeetEquipment.Leather(), 20);
                _equipmentPool.Add(HandEquipment.Dagger(), 25);
                _equipmentPool.Add(HandEquipment.Sword(), 5);
                _equipmentPool.Add(HeadEquipment.Chain(), 5);
                _equipmentPool.Add(BodyEquipment.Chain(), 5);
            }
            else if (level <= 6)
            {
                _equipmentPool.Add(BodyEquipment.Chain(), 20);
                _equipmentPool.Add(HeadEquipment.Chain(), 20);
                _equipmentPool.Add(FeetEquipment.Chain(), 20);
                _equipmentPool.Add(HandEquipment.Sword(), 15);
                _equipmentPool.Add(HandEquipment.Axe(), 15);
                _equipmentPool.Add(HeadEquipment.Plate(), 5);
                _equipmentPool.Add(BodyEquipment.Plate(), 5);
            }
            else
            {
                _equipmentPool.Add(BodyEquipment.Plate(), 25);
                _equipmentPool.Add(HeadEquipment.Plate(), 25);
                _equipmentPool.Add(FeetEquipment.Plate(), 25);
                _equipmentPool.Add(HandEquipment.TwoHandedSword(), 25);
            }
        }
        public EquipmentGenerator(int level)
        {
            _equipmentPool = new Pool <Core.Equipment>();

            if (level <= 3)
            {
                _equipmentPool.Add(BodyEquipment.Leather(), 20);
                _equipmentPool.Add(HeadEquipment.Leather(), 20);
                _equipmentPool.Add(FeetEquipment.Leather(), 20);
                _equipmentPool.Add(HandEquipment.Dagger(), 23);    // 83

                _equipmentPool.Add(HeadEquipment.Chain(), 2);
                _equipmentPool.Add(BodyEquipment.Chain(), 2);
                _equipmentPool.Add(FeetEquipment.Chain(), 2);
                _equipmentPool.Add(HandEquipment.Sword(), 7);      // 13

                _equipmentPool.Add(HeadEquipment.Chintin(), 1);
                _equipmentPool.Add(BodyEquipment.Chintin(), 1);
                _equipmentPool.Add(FeetEquipment.Chintin(), 1);
                _equipmentPool.Add(HandEquipment.Axe(), 1);        // 4
            }
            else if (level <= 6)
            {
                _equipmentPool.Add(BodyEquipment.Leather(), 6);
                _equipmentPool.Add(HeadEquipment.Leather(), 6);
                _equipmentPool.Add(FeetEquipment.Leather(), 6);
                _equipmentPool.Add(HandEquipment.Dagger(), 9);     // 27

                _equipmentPool.Add(BodyEquipment.Chain(), 12);
                _equipmentPool.Add(HeadEquipment.Chain(), 12);
                _equipmentPool.Add(FeetEquipment.Chain(), 12);
                _equipmentPool.Add(HandEquipment.Sword(), 12);     // 48

                _equipmentPool.Add(HeadEquipment.Chintin(), 4);
                _equipmentPool.Add(BodyEquipment.Chintin(), 4);
                _equipmentPool.Add(FeetEquipment.Chintin(), 4);
                _equipmentPool.Add(HandEquipment.Axe(), 9);        // 21

                _equipmentPool.Add(HeadEquipment.Scaled(), 1);
                _equipmentPool.Add(BodyEquipment.Scaled(), 1);
                _equipmentPool.Add(FeetEquipment.Scaled(), 1);
                _equipmentPool.Add(HandEquipment.TwoHanded(), 1);  //  4
            }
            else if (level <= 8)
            {
                _equipmentPool.Add(BodyEquipment.Chintin(), 10);
                _equipmentPool.Add(HeadEquipment.Chintin(), 10);
                _equipmentPool.Add(FeetEquipment.Chintin(), 10);
                _equipmentPool.Add(HandEquipment.Axe(), 11);       // 41

                _equipmentPool.Add(HeadEquipment.Scaled(), 12);
                _equipmentPool.Add(BodyEquipment.Scaled(), 12);
                _equipmentPool.Add(FeetEquipment.Scaled(), 12);
                _equipmentPool.Add(HandEquipment.TwoHanded(), 12); // 48

                _equipmentPool.Add(HeadEquipment.Plate(), 5);
                _equipmentPool.Add(BodyEquipment.Plate(), 5);
                _equipmentPool.Add(FeetEquipment.Plate(), 5);
                _equipmentPool.Add(HandEquipment.Dragonbane(), 6); // 21
            }
            else
            {
                _equipmentPool.Add(HeadEquipment.Scaled(), 8);
                _equipmentPool.Add(BodyEquipment.Scaled(), 8);
                _equipmentPool.Add(FeetEquipment.Scaled(), 8);     // 24

                _equipmentPool.Add(HeadEquipment.Plate(), 12);
                _equipmentPool.Add(BodyEquipment.Plate(), 12);
                _equipmentPool.Add(FeetEquipment.Plate(), 12);
                _equipmentPool.Add(HandEquipment.TwoHanded(), 10); // 46

                _equipmentPool.Add(HeadEquipment.Mithril(), 6);
                _equipmentPool.Add(BodyEquipment.Mithril(), 6);
                _equipmentPool.Add(FeetEquipment.Mithril(), 6);
                _equipmentPool.Add(HandEquipment.Dragonbane(), 8); // 26

                _equipmentPool.Add(HeadEquipment.Mithril(), 1);
                _equipmentPool.Add(BodyEquipment.Mithril(), 1);
                _equipmentPool.Add(FeetEquipment.Mithril(), 1);
                _equipmentPool.Add(HandEquipment.DragonLord(), 1);  //  4
            }
        }