private IEnumerator WaitForHide()
    {
        feetScript.HidePorta().GetComponent <HideTrigger>().Abrir2();
        yield return(new WaitForSecondsRealtime(1.5f));

        hideCameraRef.transform.position = feetScript.HideCameraPosition();
        hideCameraRef.transform.parent   = feetScript.HideCameraParent().transform;
        hideCameraRef.transform.rotation = new Quaternion(0, 0, 0, 0);

        this.transform.position = feetScript.HideTargetReturn();

        playerCamera.SetActive(false);
        hideCameraRef.SetActive(true);
        allowToHide = true;

        hidden       = true;
        lockMovement = true;
        audioPlay.PlayHide();
    }