public bool AddPose(FbxPose pPose)
        {
            bool ret = NativeMethods.FbxScene_AddPose(swigCPtr, FbxPose.getCPtr(pPose));

            if (NativeMethods.SWIGPendingException.Pending)
            {
                throw NativeMethods.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
Beispiel #2
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        public bool ComputeSkinDeformation(FbxVector4 pVertexArray, FbxTime pTime, FbxAMatrix pGX, FbxPose pPose)
        {
            bool ret = fbx_wrapperPINVOKE.FbxDeformationsEvaluator_ComputeSkinDeformation__SWIG_0(swigCPtr, FbxVector4.getCPtr(pVertexArray), FbxTime.getCPtr(pTime), FbxAMatrix.getCPtr(pGX), FbxPose.getCPtr(pPose));

            if (fbx_wrapperPINVOKE.SWIGPendingException.Pending)
            {
                throw fbx_wrapperPINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
Beispiel #3
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        public bool AddPose(FbxPose pPose)
        {
            bool ret = FbxWrapperNativePINVOKE.FbxScene_AddPose(swigCPtr, FbxPose.getCPtr(pPose));

            return(ret);
        }
Beispiel #4
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        public bool RemovePose(FbxPose pPose)
        {
            bool ret = FbxWrapperNativePINVOKE.FbxScene_RemovePose__SWIG_0(swigCPtr, FbxPose.getCPtr(pPose));

            return(ret);
        }
Beispiel #5
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        public bool AddPose(FbxPose pPose)
        {
            bool ret = fbx_wrapperPINVOKE.FbxScene_AddPose(swigCPtr, FbxPose.getCPtr(pPose));

            return(ret);
        }