// Start is called before the first frame update private void Start() { ang = 5; father = GameObject.Find("Father").GetComponent <FatherController>(); cooldown = 2.3f; collider = GetComponent <CapsuleCollider>(); model = transform.GetChild(1); anim = model.GetComponent <Animator>(); _rigidbody = GetComponent <Rigidbody>(); inst = transform.GetChild(0).gameObject; source = GetComponent <AudioSource>(); }
void Start() { father = GameObject.Find("Father").GetComponent <FatherController>(); }