bool LoadPrefab() { var go = Resources.Load <GameObject> (_prefabPath); if (go == null) { Debug.LogWarning("Cant load asset " + _prefabPath, gameObject); return(false); } _cachedAsset = go.GetComponent(typeof(IPoolObject)); _needToAddPoolObject = (object)_cachedAsset == null; if (_needToAddPoolObject) { _cachedAsset = go; } else { if (_cachedAsset.GetType() != _overridedType) { Debug.LogWarning("Prefab already contains another IPoolObject-component", gameObject); return(false); } } _cachedScale = go.transform.localScale; _store.UseCastToObjectComparer(true); return(true); }
bool LoadPrefab() { if (_prefab == null) { Debug.LogWarning("Prefab not set"); return(false); } _cachedAsset = _prefab.GetComponent(typeof(IPoolObject)); _needToAddPoolObject = (object)_cachedAsset == null; if (_needToAddPoolObject) { _cachedAsset = _prefab; _overridedType = typeof(PoolObject); } else { if (_cachedAsset.GetType() != _overridedType) { Debug.LogWarning("Prefab already contains another IPoolObject-component", gameObject); return(false); } } _cachedScale = _prefab.transform.localScale; _store.UseCastToObjectComparer(true); if ((object)_itemsRoot == null) { _itemsRoot = transform; } return(true); }
bool LoadPrefab() { var go = Resources.Load <GameObject> (_prefabPath); if (go == null) { Debug.LogWarning("Cant load asset " + _prefabPath); return(false); } _cachedAsset = go.GetComponent(typeof(IPoolObject)); _needToAddPoolObject = (object)_cachedAsset == null; if (_needToAddPoolObject) { _cachedAsset = go; } _cachedScale = go.transform.localScale; _store.UseCastToObjectComparer(true); return(true); }