Beispiel #1
0
    public void SaveGame(string saveName)
    {
        FarmingControllerSave save = CreateSaveGameObject();
        BinaryFormatter       bf   = new BinaryFormatter();
        FileStream            file = File.Create(Application.persistentDataPath + "/" + saveName + "/FarmingControllerSave.save");

        bf.Serialize(file, save);
        file.Close();

        Debug.Log("Saved FarmingController...");
    }
Beispiel #2
0
    public void LoadGame(string loadName)
    {
        if (File.Exists(Application.persistentDataPath + "/" + loadName + "/FarmingControllerSave.save"))
        {
            BinaryFormatter       bf   = new BinaryFormatter();
            System.IO.FileStream  file = File.Open(Application.persistentDataPath + "/" + loadName + "/FarmingControllerSave.save", FileMode.Open);
            FarmingControllerSave save = (FarmingControllerSave)bf.Deserialize(file);
            file.Close();

            //Reassign wariables here
            for (int i = 0; i < (save.FarmingSeedsKey.Count); i++)
            {
                mFarmingSeeds[save.FarmingSeedsKey[i]] = save.FarmingSeedsValue[i];
            }
            //Farmplots
            for (int i = 0; i < mFarmPlots.Count; i++)
            {
                if (save.FarmPlots[i].Seed.mType != SEED_TYPE.None)
                {
                    mFarmPlots[i].PlantSeedPlot(save.FarmPlots[i].Seed);
                    mFarmPlots[i].ToggleButtonsTilled();
                }
                else if (save.FarmPlots[i].isTilled)
                {
                    mFarmPlots[i].ToggleButtonsTilled();
                }


                mFarmPlots[i].tillProgressBar.current = mFarmPlots[i].tillProgress = save.FarmPlots[i].TillProgress;
                mFarmPlots[i].tillProgressBar.maximum = mFarmPlots[i].tillProgressCap = save.FarmPlots[i].TillProgressCap;

                mFarmPlots[i].overgrowthProgressBar.current = mFarmPlots[i].overGrownProgress = save.FarmPlots[i].OverGrownProgress;
                mFarmPlots[i].overgrowthProgressBar.maximum = mFarmPlots[i].overGrownCap = save.FarmPlots[i].OverGrownCap;

                mFarmPlots[i].harvestProgressBar.current = mFarmPlots[i].mSeed.mHarvestTime = save.FarmPlots[i].Seed.mHarvestTime;
                mFarmPlots[i].harvestProgressBar.maximum = mFarmPlots[i].mSeed.mHarvestTimeCap = save.FarmPlots[i].Seed.mHarvestTimeCap;
            }
        }
        else
        {
            Debug.Log("No FarmingController save found");
        }
    }
Beispiel #3
0
    //Saved Game
    private FarmingControllerSave CreateSaveGameObject()
    {
        FarmingControllerSave save = new FarmingControllerSave();

        //assign wariables
        save.FarmingSeedsKey.AddRange(mFarmingSeeds.Keys);
        save.FarmingSeedsValue.AddRange(mFarmingSeeds.Values);

        foreach (FarmPlot farm in mFarmPlots)
        {
            FarmPlotData tmp = new FarmPlotData();
            tmp.TillProgress    = farm.tillProgress;
            tmp.TillProgressCap = farm.tillProgressCap;

            tmp.OverGrownProgress = farm.overGrownProgress;
            tmp.OverGrownCap      = farm.overGrownCap;
            tmp.Seed     = farm.mSeed;
            tmp.isTilled = farm.isTilled;
            save.FarmPlots.Add(tmp);
        }

        return(save);
    }