public override void Receive(Farmer source, List <object> data)
        {
            Round round = ModEntry.BRGame.GetActiveRound();

            long playerId = Convert.ToInt64(data[0]);
            bool status   = Convert.ToBoolean(data[1]);

            Farmer player = Game1.getFarmer(playerId);

            if (playerId == Game1.player.UniqueMultiplayerID)
            {
                ModEntry.BRGame.isSpectating = status;
            }

            if (round != null && round.AlivePlayers.Contains(player) && Game1.player.UniqueMultiplayerID == playerId)
            {
                FarmerUtils.TakeDamage(Game1.player, DamageSource.WORLD, 1000);
            }

            if (status)
            {
                ModEntry.BRGame.spectatingPlayers.Add(playerId);
            }
            else
            {
                ModEntry.BRGame.spectatingPlayers.Remove(playerId);
                if (round != null && round.AlivePlayers.Count <= 1 && !ModEntry.BRGame.waitingForNextRoundToStart && Game1.IsServer)
                {
                    round.HandleWin(null, null);
                }
            }
        }
Beispiel #2
0
        public override void Receive(Farmer source, List <object> data)
        {
            string team = Convert.ToString(data[0]);

            DelayedAction.functionAfterDelay(() =>
            {
                FarmerUtils.SetTeam(team);
            }, 750);
        }
        public override void Receive(Farmer source, List <object> data)
        {
            DamageSource damageSource = (DamageSource)Convert.ToInt32(data[0]);
            int          damage       = Convert.ToInt32(data[1]);

            long?  damagerID = null;
            string monster   = "";

            if (damageSource == DamageSource.PLAYER && data.Count == 3 && data[2] != null)
            {
                damagerID = Convert.ToInt64(data[2]);
            }
            if (damageSource == DamageSource.MONSTER && data.Count == 3 && data[2] != null)
            {
                monster = Convert.ToString(data[2]);
            }

            FarmerUtils.TakeDamage(Game1.player, damageSource, damage, damagerID, monster);
        }