public void SetPlaceable(bool placeable) { this.isPlaceable = placeable; FarmSettingMark componentInChildren = base.GetComponentInChildren <FarmSettingMark>(); componentInChildren.SetColor(placeable); }
public void SetMarkColor(FarmField.Field field, int gridIndex) { int num = gridIndex % field.fieldHorizontal - this.baseGridPositionX; int num2 = gridIndex / field.fieldHorizontal - this.baseGridPositionY; this.isPlaceable = true; if (0 > num || 0 > num2) { this.isPlaceable = false; } else { for (int i = 0; i < this.sizeY; i++) { int num3 = (i + num2) * field.fieldHorizontal; for (int j = 0; j < this.sizeX; j++) { int num4 = num3 + num + j; if (num + j >= field.fieldHorizontal || field.grids.Count <= num4 || field.grids[num4].invalid || field.grids[num4].put) { this.isPlaceable = false; break; } } if (!this.isPlaceable) { break; } } } FarmSettingMark componentInChildren = base.GetComponentInChildren <FarmSettingMark>(); componentInChildren.SetColor(this.isPlaceable); }
private void Awake() { FarmRoot.instance = this; string path = "Farm/Builds/SettingMark/SettingMark"; GameObject gameObject = AssetDataMng.Instance().LoadObject(path, null, true) as GameObject; if (null == gameObject) { return; } GameObject gameObject2 = UnityEngine.Object.Instantiate <GameObject>(gameObject); gameObject2.transform.parent = base.transform; gameObject2.transform.localScale = Vector3.one; gameObject2.transform.localPosition = Vector3.zero; gameObject2.transform.localEulerAngles = Vector3.zero; this.settingMark = gameObject2.GetComponent <FarmSettingMark>(); path = "Farm/Builds/SelectMark/SelectMark"; gameObject = (AssetDataMng.Instance().LoadObject(path, null, true) as GameObject); if (null == gameObject) { return; } gameObject2 = UnityEngine.Object.Instantiate <GameObject>(gameObject); gameObject2.transform.parent = base.transform; gameObject2.transform.localScale = Vector3.one; gameObject2.transform.localPosition = Vector3.zero; gameObject2.transform.localEulerAngles = Vector3.zero; this.selectMark = gameObject2.GetComponent <FarmSelectMark>(); gameObject2.SetActive(false); FarmCameraControlForCMD.ClearCount(); }
public virtual void SetSettingMark(FarmField farmField, FarmSettingMark mark) { mark.SetParent(base.gameObject); Vector2 gridSize = new Vector2(farmField.gridHorizontal, farmField.gridVertical); mark.SetSize(this.sizeX, this.sizeY, gridSize); if (null != this.floorObject) { this.floorObject.SetActive(false); } }
public override void SetSettingMark(FarmField farmField, FarmSettingMark mark) { mark.SetParent(base.gameObject); Vector2 gridSize = new Vector2(farmField.gridHorizontal, farmField.gridVertical); mark.SetSize(this.sizeX, this.sizeY, gridSize); if (null != this.floorObject) { Transform transform = this.floorObject.transform; this.originalScale = transform.localScale; Vector3 localScale = new Vector3(this.originalScale.x * this.movingScale.x, this.originalScale.y * this.movingScale.y, this.originalScale.z * this.movingScale.z); transform.localScale = localScale; this.originalPosition = transform.localPosition; transform.localPosition = this.movingPos; } }