Beispiel #1
0
        public override void UpdateAccessory(Player player, bool hideVisual)
        {
            FargoSoulsPlayer modPlayer = player.GetModPlayer <FargoSoulsPlayer>();

            //
            modPlayer.NatureForce = true;
            //regen, pets
            modPlayer.CrimsonEffect(hideVisual);
            //inferno and explode
            modPlayer.MoltenEffect();
            //rain
            modPlayer.RainEffect(Item);
            //icicles, pets
            modPlayer.FrostEffect(hideVisual);
            modPlayer.SnowEffect(hideVisual);
            //crystal and pet
            modPlayer.ChloroEffect(Item, hideVisual);
            //spores
            modPlayer.JungleEnchantActive = true;
            //stealth, shrooms, pet
            modPlayer.ShroomiteEffect(hideVisual);
        }