void Start()
    {
        if (Stitch.fanStatus[1])
          fan = GameObject.Find("Fan").GetComponent<Fan_Base>();

        if (Game.Instance.Entrance && Game.Instance.Entrance.entranceID == 0) {
          Mouse_Base mouse = Game.Create("Mouse", new Vector3(1712, 224, 0)) as Mouse_Base;
          mouse.runAway = true;
        }
    }
Beispiel #2
0
    void Start()
    {
        floor = transform.Find("Floor").GetComponent<Ferr2DT_PathTerrain>();
        blackness = transform.Find("BlacknessFade").GetComponent<Ferr2DT_PathTerrain>();

        if (Stitch.fanStatus[0]) {
          fan = GameObject.Find("Fan").GetComponent<Fan_Base>();
          Mouse_Base m = Game.Create("Mouse", new Vector3(1700, 32, 0)) as Mouse_Base;
          m.runAway = true;
        }
    }
Beispiel #3
0
    protected override void FanCollision(Fan_Base other)
    {
        if (Kat.Is("Punching") && Kat.x > other.Mask.Right - 20 && Kat.Sprite.FacingRight) {
          if ((other.LastAttackID != (Base.Sprite as Kat_Sprite).AttackID)) {
        other.LastAttackID = (Base.Sprite as Kat_Sprite).AttackID;
        other.GetHurt();

        if (Base.Sprite.FacingRight)
          Stitch.CreateHit(new Vector3(Base.Mask.Right + 10, Base.Mask.Center.y, Base.z));
        else
          Stitch.CreateHit(new Vector3(Base.Mask.Left - 10, Base.Mask.Center.y, Base.z));

        Base.Physics.hspeed = 0;
        Game.FreezeFor(0.1f);
        return;
          }
        }

        if (!Kat.Is("Punching"))
          Base.x += other.power;
    }