private void OnTriggerStay(Collider other) { if (other.gameObject.tag == "Player" && parentFan.isOn) { parentFan.Push(other.gameObject.transform.parent.GetComponent <Character>()); } }
private void OnTriggerStay(Collider other) { if (other.gameObject.tag == "Player" && parentFan.isOn) { parentFan.Push(other.gameObject.transform.parent.GetComponent <Character>()); } }