private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { wall.FallDown(); } }
protected override void ResetMe() { wall.FallDown(false); }
private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { wall.FallDown(); } }
protected override void ResetMe() { wall.FallDown(false); }