public override void Init() { renderer = GetComponentInChildren <Renderer>(); collider = GetComponent <Collider>(); soundCtrl = GetComponentInChildren <GeneralSoundController>(); maxbrightness = renderer.material.GetColor("_EmissiveColor").r; previousContactState = false; currentContactState = true; startingPosition = transform.position; fallingTrigger = GetComponentInChildren <FallingTrigger>(); if (triggerOption == TriggerOption.BeforeTouch) { fallingTrigger.FallTriggerEvent += HandleFallTriggerEvent; } else if (triggerOption == TriggerOption.AfterTouch) { fallingTrigger.gameObject.SetActive(false); CalculateRaySpacing(); StartCoroutine(CCollisionCheck()); } LevelManager.OnPlayerDeath += HandleOnPlayerDeath; isActive = true; }
public FallingTileBehaviour(Tile tile, KeyValuePairs kvp) : base(tile, kvp) { m_trigger = kvp.GetEnum("trigger", FallingTrigger.Automatic); m_sound = kvp.GetString("sound", null); }