public void Equals_GivenOtherPosition_ShouldReturn(string position, bool expected) { var piece = new FakePiece("d5"); var actual = piece.Equals(position); actual.Should().Be(expected); }
public void Equals_GivenOtherPieceBase_ShouldReturn(string position, PieceColor pieceColor, bool expected) { var piece = new FakePiece("d5"); var actual = piece.Equals(new FakePiece(position, pieceColor)); actual.Should().Be(expected); }
public void IsFirstMove_GivenPieceBase_ShouldReturn(string[] logMoves, bool expected) { var piece = new FakePiece( "a2", pieceColor: WhitePiece, logMoves.Select(item => (Position)item).ToList()); piece.IsFirstMove.Should().Be(expected); }
public void SetUp() { fixture = new Fixture() .Customize(new AutoMoqCustomization()); maximum = fixture.Create<Position>(); pieceBagMock = fixture.Freeze<Mock<IPieceBag>>(); piece = fixture.Build<FakePiece>() .With(x => x.Position, new Position(maximum.X - 1, maximum.Y - 1)) .Create(); occupyingPiece = null; pieceBagMock.Setup(x => x.GetPiece(piece.Position)) .Returns(() => occupyingPiece); contiguousOpponentPiecesMock = fixture.Freeze<Mock<IContiguousOpponentPieces>>(); fixture.Register(() => new Board(maximum, pieceBagMock.Object, contiguousOpponentPiecesMock.Object)); }
public void CanPlay_WhenPositionIsOutOfBounds_ShouldThrowInvalidOperationException() { // Arrange var subject = fixture.Create<Board>(); var outOfBounds = new Position(subject.MaximumPosition.X + 1, subject.MaximumPosition.Y + 1); piece = fixture.Build<FakePiece>() .With(x => x.Position, outOfBounds) .Create(); // Act TestDelegate action = () => subject.Play(piece); // Assert Assert.Throws<InvalidOperationException>(action); }
public void CanPlay_WhenPositionIsOutOfBounds_ShouldReturnFalse() { // Arrange var subject = fixture.Create<Board>(); var outOfBounds = new Position(subject.MaximumPosition.X + 1, subject.MaximumPosition.Y + 1); piece = fixture.Build<FakePiece>() .With(x => x.Position, outOfBounds) .Create(); // Act var result = subject.CanPlay(piece); // Assert Assert.That(result, Is.False); }
public void SetUp() { fixture = new Fixture() .Customize(new AutoMoqCustomization()); pieceBagMock = fixture.Freeze<Mock<IPieceBag>>(); directionMock = fixture.Freeze<Mock<Direction>>(); startingPiece = fixture.Build<FakePiece>() .With(x => x.Side, Side.Black) .Create(); }
public void PieceColor_GivenPlayer_ShouldReturn(PieceColor pieceColor) { var piece = new FakePiece("a2", pieceColor); piece.Color.Should().Be(pieceColor); }