Beispiel #1
0
        static int _m_GetMaterial(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.MaterialManager gen_to_be_invoked = (FairyGUI.MaterialManager)translator.FastGetCSObj(L, 1);



                {
                    int _flags = LuaAPI.xlua_tointeger(L, 2);
                    FairyGUI.BlendMode _blendMode; translator.Get(L, 3, out _blendMode);
                    uint _group = LuaAPI.xlua_touint(L, 4);

                    UnityEngine.Material gen_ret = gen_to_be_invoked.GetMaterial(_flags, _blendMode, _group);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Beispiel #2
0
        static int _m_GetMaterial(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.MaterialManager gen_to_be_invoked = (FairyGUI.MaterialManager)translator.FastGetCSObj(L, 1);



                {
                    int _materialType = LuaAPI.xlua_tointeger(L, 2);
                    FairyGUI.BlendMode _blendMode; translator.Get(L, 3, out _blendMode);
                    uint _clipId = LuaAPI.xlua_touint(L, 4);
                    bool _firstInstance;

                    FairyGUI.NMaterial gen_ret = gen_to_be_invoked.GetMaterial(
                        _materialType,
                        _blendMode,
                        _clipId,
                        out _firstInstance);
                    translator.Push(L, gen_ret);
                    LuaAPI.lua_pushboolean(L, _firstInstance);



                    return(2);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }