Beispiel #1
0
        static int _m_FireClick(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.GButton gen_to_be_invoked = (FairyGUI.GButton)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    bool _downEffect = LuaAPI.lua_toboolean(L, 2);
                    bool _clickCall  = LuaAPI.lua_toboolean(L, 3);

                    gen_to_be_invoked.FireClick(_downEffect, _clickCall);



                    return(0);
                }
                if (gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
                {
                    bool _downEffect = LuaAPI.lua_toboolean(L, 2);

                    gen_to_be_invoked.FireClick(_downEffect);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.GButton.FireClick!"));
        }
Beispiel #2
0
        static StackObject *FireClick_24(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Boolean @downEffect = ptr_of_this_method->Value == 1;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            FairyGUI.GButton instance_of_this_method = (FairyGUI.GButton) typeof(FairyGUI.GButton).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.FireClick(@downEffect);

            return(__ret);
        }
Beispiel #3
0
        static int _m_FireClick(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.GButton gen_to_be_invoked = (FairyGUI.GButton)translator.FastGetCSObj(L, 1);



                {
                    bool _downEffect = LuaAPI.lua_toboolean(L, 2);

                    gen_to_be_invoked.FireClick(_downEffect);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }