Beispiel #1
0
 public void FailedSegmentHandler(object sender, Segment segment, FailedStatus failedstatus)
 {
     //HANDLE FAILED SEGMENT FOR CONNECTION
     if (failedstatus != FailedStatus.Disconnected)
     {
         segment.AddFailedServer(m_Hostname);
     }
     OnFailedSegment(this, segment, failedstatus);
 }
        private void FailedSegmentHandler(object sender, Segment segment, FailedStatus failedstatus)
        {
            //HANDLE FAILED SEGMENT FOR SERVER
            foreach (Server server in m_Servers)
            {
                if (!segment.FailedServers.Contains(server.Hostname) && server.Enabled)
                {
                    server.DownloadQueue.Enqueue(segment);
                    return;
                }
            }

            OnFailedSegment(this, segment, failedstatus);
        }
        public void FailedSegmentHandler(object sender, Segment segment, FailedStatus failedstatus)
        {
            //HANDLE FAILED SEGMENT FROM SERVER GROUP
            for (int i = m_ServerGroups.IndexOf((ServerGroup)sender) + 1; i < m_ServerGroups.Count; i++)
            {
                if (m_ServerGroups[i] != null)
                {
                    ((ServerGroup)m_ServerGroups[i]).DownloadQueue.Enqueue(segment);
                    return;
                }
            }

            segment.Article.Status = ArticleStatus.Incomplete;
            frmMain.LogWriteError("Segment not found on any servers: " + segment.ArticleID);
            return;
        }
Beispiel #4
0
 public void FailedSegmentHandler(object sender, Segment segment, FailedStatus failedstatus)
 {
     //HANDLE FAILED SEGMENT FOR CONNECTION
     if( failedstatus != FailedStatus.Disconnected)
         segment.AddFailedServer(m_Hostname);
     OnFailedSegment(this, segment, failedstatus);
 }
        public void FailedSegmentHandler(object sender, Segment segment, FailedStatus failedstatus)
        {
            //HANDLE FAILED SEGMENT FROM SERVER GROUP
            for(int i = m_ServerGroups.IndexOf((ServerGroup)sender) + 1; i < m_ServerGroups.Count; i++)
            {
                if(m_ServerGroups[i] != null)
                {
                    ((ServerGroup)m_ServerGroups[i]).DownloadQueue.Enqueue(segment);
                    return;
                }
            }

            segment.Article.Status = ArticleStatus.Incomplete;
            frmMain.LogWriteError("Segment not found on any servers: " + segment.ArticleID);
            return;
        }
        private void FailedSegmentHandler(object sender, Segment segment, FailedStatus failedstatus)
        {
            //HANDLE FAILED SEGMENT FOR SERVER
            foreach(Server server in m_Servers)
                if(!segment.FailedServers.Contains(server.Hostname) && server.Enabled)
                {
                    server.DownloadQueue.Enqueue(segment);
                    return;
                }

            OnFailedSegment(this, segment, failedstatus);
        }