private void FadingText(Object state) // Kaldes når fadingTextTimer går af indtil opacity er 1
 {
     SaveBlockOpacity = SaveBlockOpacity + 0.1f;
     if (SaveBlockOpacity < 1)
     {
         FadingTextTimer.Change(100, Timeout.Infinite);
     }
     else
     {
         fadingTextCallBack = FadingTextOut;
         FadingTextTimer.Change(100, Timeout.Infinite);
     }
 }
 private void FadingTextOut(Object state) // Kaldes når fadingTextTimer går af indtil opacity igen er 0
 {
     SaveBlockOpacity = SaveBlockOpacity - 0.1f;
     if (SaveBlockOpacity > 0)
     {
         FadingTextTimer.Change(100, Timeout.Infinite);
     }
     else
     {
         fadingTextCallBack = FadingText;
         FadingTextTimer.Dispose();
     }
 }
 public AutoSaveTimer(SaveTapOperator save)
 {
     fadingTextCallBack = FadingText; // Sætter delegate på fading Text
     _save = save;
 }