Beispiel #1
0
 // Update is called once per frame
 void OnCollisionEnter(Collision other)
 {
     if (other.transform.tag == "Key")
     {
         if (objectToShow != null)
         {
             objectToShow.renderer.enabled = true;
         }
         fader.FadeToBlack();
         if (Application.levelCount > 1)
         {
             Application.LoadLevel(1);
         }
         else
         {
             Application.LoadLevel(0);
         }
     }
 }