// Use this for initialization void Start () { ritualQueue = new Queue<Ritual>(); for(int i = 0; i < NUM_RITUALS; i++) { ritualQueue.Enqueue(ritualObjects[i].GetComponent<Ritual>()); } fadeScript = Image.GetComponent<FadeSceneScript>(); //PickerScript = FirstPersonCamera.GetComponentInParent<ObjectPicker>(); PickerScript = firstPersonCharacter.GetComponent<ObjectPicker>(); firstPersonCharacter.SetActive( false); timerScript.enabled = true; Camera.SetupCurrent(introCamera); }