// Use this for initialization
 void Start () {
     ritualQueue = new Queue<Ritual>();
     for(int i = 0; i < NUM_RITUALS; i++)
     {
         ritualQueue.Enqueue(ritualObjects[i].GetComponent<Ritual>());
     }
     fadeScript = Image.GetComponent<FadeSceneScript>();
     //PickerScript = FirstPersonCamera.GetComponentInParent<ObjectPicker>();
     PickerScript = firstPersonCharacter.GetComponent<ObjectPicker>();
     firstPersonCharacter.SetActive( false);
     timerScript.enabled = true;
     Camera.SetupCurrent(introCamera);
 }