public ParticleType(ParticleType copyFrom) { Source = copyFrom.Source; SourceChooser = copyFrom.SourceChooser; Color = copyFrom.Color; Color2 = copyFrom.Color2; ColorMode = copyFrom.ColorMode; FadeMode = copyFrom.FadeMode; SpeedMin = copyFrom.SpeedMin; SpeedMax = copyFrom.SpeedMax; SpeedMultiplier = copyFrom.SpeedMultiplier; Acceleration = copyFrom.Acceleration; Friction = copyFrom.Friction; Direction = copyFrom.Direction; DirectionRange = copyFrom.DirectionRange; LifeMin = copyFrom.LifeMin; LifeMax = copyFrom.LifeMax; Size = copyFrom.Size; SizeRange = copyFrom.SizeRange; RotationMode = copyFrom.RotationMode; SpinMin = copyFrom.SpinMin; SpinMax = copyFrom.SpinMax; SpinFlippedChance = copyFrom.SpinFlippedChance; ScaleOut = copyFrom.ScaleOut; UseActualDeltaTime = copyFrom.UseActualDeltaTime; AllTypes.Add(this); }
public ParticleType() { Color = Color2 = Color.White; ColorMode = ColorModes.Static; FadeMode = FadeModes.None; SpeedMin = SpeedMax = 0; SpeedMultiplier = 1; Acceleration = Vector2.Zero; Friction = 0f; Direction = DirectionRange = 0; LifeMin = LifeMax = 0; Size = 2; SizeRange = 0; SpinMin = SpinMax = 0; SpinFlippedChance = false; RotationMode = RotationModes.None; AllTypes.Add(this); }
/// <summary> /// Call this static method to load a scene from anywhere /// </summary> /// <param name="sceneToLoadName">Level name.</param> public static void LoadScene(string sceneToLoadName, string loadingSceneName = "MMAdditiveLoadingScreen", ThreadPriority threadPriority = ThreadPriority.High, bool secureLoad = true, bool interpolateProgress = true, float beforeEntryFadeDelay = 0f, float entryFadeDuration = 0.25f, float afterEntryFadeDelay = 0.1f, float beforeExitFadeDelay = 0.25f, float exitFadeDuration = 0.2f, MMTweenType entryFadeTween = null, MMTweenType exitFadeTween = null, float progressBarSpeed = 5f, FadeModes fadeMode = FadeModes.FadeInThenOut, MMAdditiveSceneLoadingManagerSettings.UnloadMethods unloadMethod = MMAdditiveSceneLoadingManagerSettings.UnloadMethods.AllScenes) { if (_loadingInProgress) { Debug.LogError("MMLoadingSceneManagerAdditive : a request to load a new scene was emitted while a scene load was already in progress"); return; } if (entryFadeTween == null) { entryFadeTween = new MMTweenType(MMTween.MMTweenCurve.EaseInOutCubic); } if (exitFadeTween == null) { exitFadeTween = new MMTweenType(MMTween.MMTweenCurve.EaseInOutCubic); } if (secureLoad) { _scenesInBuild = MMScene.GetScenesInBuild(); if (!_scenesInBuild.Contains(sceneToLoadName)) { Debug.LogError("MMLoadingSceneManagerAdditive : impossible to load the '" + sceneToLoadName + "' scene, " + "there is no such scene in the project's build settings."); return; } if (!_scenesInBuild.Contains(loadingSceneName)) { Debug.LogError("MMLoadingSceneManagerAdditive : impossible to load the '" + loadingSceneName + "' scene, " + "there is no such scene in the project's build settings."); return; } } _loadingInProgress = true; _initialScenes = GetScenesToUnload(unloadMethod); Application.backgroundLoadingPriority = threadPriority; _sceneToLoadName = sceneToLoadName; _loadingScreenSceneName = loadingSceneName; _beforeEntryFadeDelay = beforeEntryFadeDelay; _entryFadeDuration = entryFadeDuration; _entryFadeTween = entryFadeTween; _afterEntryFadeDelay = afterEntryFadeDelay; _progressInterpolationSpeed = progressBarSpeed; _beforeExitFadeDelay = beforeExitFadeDelay; _exitFadeDuration = exitFadeDuration; _exitFadeTween = exitFadeTween; _fadeMode = fadeMode; _interpolateProgress = interpolateProgress; SceneManager.LoadScene(_loadingScreenSceneName, LoadSceneMode.Additive); }