Beispiel #1
0
    private IEnumerator RegisterWhenReady()
    {
        while (!GetComponentInParent <Canvas>().worldCamera)
        {
            yield return(null);
        }
        Camera c = GetComponentInParent <Canvas>().worldCamera;
        Image  i = GetComponent <Image>();

        FadeManager.RegisterFadeImage(c, i);
        i.color = Color.black;

        if (UnfadeOnStart)
        {
            FadeManager.BeginFadeFromColor(c, 1);
        }
    }
Beispiel #2
0
        private IEnumerator InitializeHUD()
        {
            yield return(null);

            PlayerHUD.GetComponent <Canvas>().worldCamera   = Camera;
            PlayerHUD.GetComponent <Canvas>().planeDistance = 0.1f;

            if (!SplitScreenManager.Instance.Is3D && SortingLayer.IsValid(SortingLayer.NameToID("Foreground")))
            {
                PlayerHUD.GetComponent <Canvas>().sortingLayerName = "Foreground";
            }
            else if (!SplitScreenManager.Instance.Is3D)
            {
                Debug.LogWarning("'Foreground' layer wasn't found. Please read the README and create sorting layers called Foreground and Background.");
            }

            PlayerHUD.GetComponent <Canvas>().sortingOrder = SplitScreenManager.PLAYER_HUD_LAYER_ORDER;
            yield return(null);

            FadeManager.BeginFadeFromColor(Camera, 1);
        }