IEnumerator fade()
    {
        yield return(StartCoroutine(fadei.fade()));

        yield return(new WaitForSeconds(waitTime));

        yield return(StartCoroutine(fadeo.fade()));
    }
    IEnumerator fade()
    {
        inter.gameOver = true;
        yield return(StartCoroutine(fadei.fade()));

        yield return(new WaitForSeconds(waitTime));

        inter.gameOver = false;
        yield return(StartCoroutine(fadeo.fade()));
    }