static void Main(string[] args) { //Console.WriteLine("Hello World!"); Factoy myfactory = new Factoy(); Shape shape1 = myfactory.CreateShape("Triangle", 1, 1, 1); Shape shape2 = myfactory.CreateShape("Triangle", 2, 2, 2); Shape shape3 = myfactory.CreateShape("Triangle", 3, 3, 3); Shape shape4 = myfactory.CreateShape("Triangle", 4, 4, 4); Shape shape5 = myfactory.CreateShape("Rectangle", 1, 2); Shape shape6 = myfactory.CreateShape("Rectangle", 3, 4); Shape shape7 = myfactory.CreateShape("Rectangle", 5, 6); Shape shape8 = myfactory.CreateShape("Square", 1); Shape shape9 = myfactory.CreateShape("Square", 2); Shape shape10 = myfactory.CreateShape("Square", 3); Console.WriteLine( Convert.ToString(shape1.CalArea()+shape2.CalArea()+shape3.CalArea()+shape4.CalArea() +shape5.CalArea()+shape6.CalArea()+shape7.CalArea()+shape8.CalArea()+shape9.CalArea() +shape10.CalArea()) ); }
public void Load_building(Gui_building_icon icon) { GameObject temp = null; Data_player_building data = new Data_player_building() { Id = 0, Id_building = 0, Id_list = 0, Id_player = 0, Location = "0,0,0" }; if (icon.Data.Id_type == 0) { temp = new Shop().Get_new_objectSQL(data, icon.Data); } if (icon.Data.Id_type == 1) { temp = new Factoy().Get_new_objectSQL(data, icon.Data); } if (icon.Data.Id_type == 2) { temp = new House().Get_new_objectSQL(data, icon.Data); } if (icon.Data.Id_type == 3) { temp = new Farm().Get_new_objectSQL(data, icon.Data); } if (temp != null) { GameObject budynki = GameObject.Find("budynki"); if (budynki is null) { budynki = new GameObject("budynki"); } temp.transform.parent = budynki.transform; Acction a1 = new A_place(temp); Acction a2 = new A_send_to_DB(temp, icon.Data); temp.GetComponent <Entity>().Add_action(a1); temp.GetComponent <Entity>().Add_action(a2); temp.GetComponent <Entity>().Start_actions(); } }