private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(gameObject);
        }

        ContraptionBuilder = new Factory_ContraptionBuilder(contraptionPrefab, contraptionSpawn);

        co = new Factory_ContraptionOperations();
    }
Beispiel #2
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 private void Awake()
 {
     co = new Factory_ContraptionOperations();
     po = new Factory_PartOperations();
     nc = new NeighbourCheck();
 }