private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } ContraptionBuilder = new Factory_ContraptionBuilder(contraptionPrefab, contraptionSpawn); co = new Factory_ContraptionOperations(); }
private void Awake() { co = new Factory_ContraptionOperations(); po = new Factory_PartOperations(); nc = new NeighbourCheck(); }