public Factory(int id) { this.id = id; SetTeam(Team.Neutral); links = new Dictionary <Factory, int>(); incoming = new Dictionary <int, Troop>(); states = new List <FactoryState>(); stats = new FactoryStats(); }
public void Awake() { if (FindObjectsOfType <Installer>().Length > 1) { Destroy(gameObject); return; } var searchingFile = new SearchFile(); ServiceLocatorImplement.Instancie.RegisterService <ISearchFile>(searchingFile); var factory = new FactoryStats(); ServiceLocatorImplement.Instancie.RegisterService <IFactoryStats>(factory); List <CharacterBase> personajesElegibles = new List <CharacterBase>(); foreach (CharacterView go in personajesElegiblesGO) { go.Start(); personajesElegibles.Add(go.CharacterBase); } var manejadorDePersonajes = new ManejadorDePersonajes(); manejadorDePersonajes.Installer(personajesElegibles); ServiceLocatorImplement.Instancie.RegisterService <IGuardarReferenciaDeLosPlayer>(manejadorDePersonajes); ServiceLocatorImplement.Instancie.RegisterService <IObtenerReferenciaDeLosPlayer>(manejadorDePersonajes); ServiceLocatorImplement.Instancie.RegisterService <IManejadorDePersonaje>(manejadorDePersonajes); var obtenerData = new GuardadoDeDatosPorPlayerPref(); ServiceLocatorImplement.Instancie.RegisterService <IObtenerData>(obtenerData); ServiceLocatorImplement.Instancie.RegisterService <IGuardarData>(obtenerData); /* * * * * * * var jsonItulity = new FacadeJsonUtility(); * ServiceLocatorImplement.Instancie.RegisterService<IFacadeJsonUtility>(jsonItulity);*/ DontDestroyOnLoad(gameObject); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { FactoryStats.Initialize(); base.Initialize(); }
public override void LoadContent(ContentManager content) { _managerMap.LoadContent(); var player = new BaseObject { Id = "player" }; player.AddComponent(new Sprite(ManagerContent.LoadTexture("link_full"), 16, 16, new Vector2(50, 50))); player.AddComponent(new PlayerInput(ManagerScreen, _managerPlayer)); player.AddComponent(new Animation(16, 16, 2)); player.AddComponent(new Collision(_managerMap, _entities)); player.AddComponent(new Camera(_managerCamera)); player.AddComponent(new Equipment(content, _managerMap, _managerCamera, _entities)); player.GetComponent <Equipment>(ComponentType.Equipment).AddItem(new Boomerang(_entities)); player.GetComponent <Equipment>(ComponentType.Equipment).AddItem(new Sword(_entities)); player.GetComponent <Equipment>(ComponentType.Equipment).EquipItemInSlot(1, ItemSlot.A); player.GetComponent <Equipment>(ComponentType.Equipment).EquipItemInSlot(2, ItemSlot.B); player.AddComponent(new Damage(_entities, true)); player.AddComponent(FactoryStats.GetStats("Link")); player.AddComponent(new GUI()); player.GetComponent <GUI>(ComponentType.GUI).LoadContent(content); var testNPC = new BaseObject { Hostile = false }; testNPC.AddComponent(new Sprite(ManagerContent.LoadTexture("Marin"), 16, 16, new Vector2(70, 40))); //testNPC.AddComponent(new AIMovementRandom(200)); testNPC.AddComponent(new Animation(16, 16)); testNPC.AddComponent(new Collision(_managerMap, _entities)); testNPC.AddComponent(new Camera(_managerCamera)); //testNPC.AddComponent(new EventTriggerDistance(new List<IGameEvent> { new GameEventMessage("Don't get any closer!")}, new List<BaseObject> { player}, 20, 3000)); testNPC.AddComponent(new BlockPush(player)); _entities.AddEntity(testNPC); _entities.AddEntity(player); //for (int n = 0; n < 1; n++) //{ // var testEnemy = new BaseObject { Id = string.Format("enemy_{0}", n) }; // testEnemy.AddComponent(new Sprite(ManagerContent.LoadTexture("Octorok"), 16, 16, new Vector2(50 + ManagerFunction.Random(10, 20), 50 + ManagerFunction.Random(10, 20)))); // testEnemy.AddComponent(new AIMovementRandom(1000)); // testEnemy.AddComponent(new Animation(16, 16, 2)); // testEnemy.AddComponent(new Collision(_managerMap, _entities)); // testEnemy.AddComponent(new Octorok(player, ManagerContent.LoadTexture("Octorok_bullet"), _managerMap, _entities)); // testEnemy.AddComponent(new Camera(_managerCamera)); // testEnemy.AddComponent(new Damage(_entities)); // testEnemy.AddComponent(FactoryStats.GetStats("Octorok")); // testEnemy.AddComponent(new StatusEffect()); // _entities.AddEntity(testEnemy); //} //_entities.AddEntity(testNPC); //Script test! //var testEnemy = new BaseObject { Id = string.Format("enemy_{0}", "script") }; //testEnemy.AddComponent(new Sprite(content.Load<Texture2D>("Octorok"), 16, 16, new Vector2(50 + ManagerFunction.Random(10, 20), 50 + ManagerFunction.Random(10, 20)))); //testEnemy.AddComponent(new AIMovementRandom(1000, 0.5f)); //testEnemy.AddComponent(new Animation(16, 16, 2)); //testEnemy.AddComponent(new Collision(_managerMap,_entities)); //testEnemy.AddComponent(new Octorok(player, content.Load<Texture2D>("Octorok_bullet"), _managerMap,_entities)); //testEnemy.AddComponent(new Camera(_managerCamera)); //testEnemy.AddComponent(new Damage(_entities)); //testEnemy.AddComponent(FactoryStats.GetStats("Octorok")); //testEnemy.AddComponent(new Script("script_time_test")); //_entities.AddEntity(testEnemy); //Just for test //var window = new WindowMessage("Hello, this is a message! This is a long message",content); //ManagerWindow.NewWindow("test_message",window); }