public ChunkChangeEvent(BlockPos position, FacingSet sets, BlockData data) { this.position = position; this.sides = sets; this.data = data; }
public void Set(BlockPos position, FacingSet sides, BlockData data) { this.position = position; this.sides = sides; this.data = data; }
public static bool HasFacing(this FacingSet sides, Facing facing) { return(sides.HasFlag(faceSet[(int)facing])); }