Beispiel #1
0
 void OnTriggerExit(Collider other)
 {
     if (other.gameObject.tag == "Refugee")
     {
         var controller = other.gameObject.GetComponent <RefugeeController>();
         Facility.LeadToExit(other.gameObject);
         // we cannot consider only real clients without ones passing by, so it may turn negative
         if (Facility.ClientsNum > 0)
         {
             Facility.ClientsNum--;
         }
     }
 }