void loadFaceImages(Show newState) { print("loadFaceImages"); _FaceTextureAnimation = gameObject.GetComponent <FaceTextureAnimation>(); _FaceTextureAnimation.doLoadFaceImages(newState); }
void loadFaceImages(Show newState) { print ("loadFaceImages"); _FaceTextureAnimation = gameObject.GetComponent<FaceTextureAnimation>(); _FaceTextureAnimation.doLoadFaceImages(newState); }