private void InitCamera()
        {
            session = Session.CreateInstance();
            System.Diagnostics.Debug.WriteLine("Version: " + session.Version.major);

            // Instantiate and initialize the SenseManager
            senseManager = session.CreateSenseManager();


            reader = SampleReader.Activate(senseManager);

            reader.EnableStream(StreamType.STREAM_TYPE_COLOR, WIDTH, HEIGHT, FRAME_RATE, StreamOption.STREAM_OPTION_STRONG_STREAM_SYNC);
            reader.EnableStream(StreamType.STREAM_TYPE_DEPTH, WIDTH, HEIGHT, FRAME_RATE, StreamOption.STREAM_OPTION_STRONG_STREAM_SYNC);

            //Configure the Face Module
            faceModule = FaceModule.Activate(senseManager);
            FaceConfiguration faceConfig = faceModule.CreateActiveConfiguration();

            faceConfig.Detection.isEnabled       = detectionEnabled;
            faceConfig.Detection.maxTrackedFaces = maxTrackedFaces;
            faceConfig.Landmarks.isEnabled       = landmarksEnabled;
            faceConfig.Landmarks.maxTrackedFaces = maxTrackedFaces;
            faceConfig.TrackingMode = Intel.RealSense.Face.TrackingModeType.FACE_MODE_COLOR_PLUS_DEPTH;
            faceConfig.EnableAllAlerts();
            faceConfig.ApplyChanges();

            //init senseManager
            senseManager.Init();
            projection = senseManager.CaptureManager.Device.CreateProjection();

            System.Diagnostics.Debug.WriteLine("IsConnected: " + senseManager.IsConnected());
        }
Beispiel #2
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    protected void Init()
    {
        try
        {
            // RealSense初期化
            // 参考:https://software.intel.com/sites/landingpage/realsense/camera-sdk/v2016r3/documentation/html/index.html?doc_face_general_procedure.html
            // 参考:.\Intel\RSSDK\sample\core\RawStreams.unity
            SenseManager = SenseManager.CreateInstance();

            FaceModule = FaceModule.Activate(SenseManager);
            FaceModule.FrameProcessed += FaceModule_FrameProcessed;
            FaceData = FaceModule.CreateOutput();

            FaceConfig = FaceModule.CreateActiveConfiguration();
            FaceConfig.TrackingMode = TrackingModeType.FACE_MODE_COLOR;
            FaceConfig.Expressions.Properties.Enabled = true;
            FaceConfig.ApplyChanges();

            SampleReader = SampleReader.Activate(SenseManager);
            SampleReader.EnableStream(StreamType.STREAM_TYPE_COLOR, 640, 480, 30);
            SampleReader.SampleArrived += SampleReader_SampleArrived;

            SenseManager.Init();
            SenseManager.StreamFrames(false);

            // RawStreams
            Texture = NativeTexturePlugin.Activate();
            Material.mainTexture      = new Texture2D(640, 480, TextureFormat.BGRA32, false);
            Material.mainTextureScale = new Vector2(-1, -1);
            TexPtr = Material.mainTexture.GetNativeTexturePtr();

            // 解像度取得
            StreamProfileSet profile;
            SenseManager.CaptureManager.Device.QueryStreamProfileSet(out profile);
            Resolution = profile.color.imageInfo;

            // 平滑化初期化
            // 参考:https://software.intel.com/sites/landingpage/realsense/camera-sdk/v2016r3/documentation/html/index.html?doc_utils_the_smoother_utility.html
            Smoother = Smoother.CreateInstance(SenseManager.Session);

            SmoothBody      = Smoother.Create3DWeighted(BodyPosSmoothWeight);
            SmoothHead      = Smoother.Create3DWeighted(HeadAngSmoothWeight);
            SmoothEyes      = Smoother.Create2DWeighted(EyesPosSmoothWeight);
            SmoothEyesClose = Smoother.Create1DWeighted(EyesCloseSmoothWeight);
            SmoothBrowRai   = Smoother.Create1DWeighted(FaceSmoothWeight);
            SmoothBrowLow   = Smoother.Create1DWeighted(FaceSmoothWeight);
            SmoothSmile     = Smoother.Create1DWeighted(FaceSmoothWeight);
            SmoothKiss      = Smoother.Create1DWeighted(FaceSmoothWeight);
            SmoothMouth     = Smoother.Create1DWeighted(FaceSmoothWeight);
            SmoothTongue    = Smoother.Create1DWeighted(FaceSmoothWeight);
        }
        catch (Exception e)
        {
            ErrorLog.text  = "RealSense Error\n";
            ErrorLog.text += e.Message;
        }
    }
Beispiel #3
0
    // Use this for initialization
    void Start()
    {
        /* Create SenseManager Instance */
        sm = SenseManager.CreateInstance();

        /* Create a SampleReader Instance */
        sampleReader = SampleReader.Activate(sm);

        /* Enable Color & Depth Stream */
        sampleReader.EnableStream(StreamType.STREAM_TYPE_COLOR, colorWidth, colorHeight, colorFPS);
        sampleReader.EnableStream(StreamType.STREAM_TYPE_DEPTH, depthWidth, depthHeight, depthFPS);

        /* Subscribe to sample arrived event */
        sampleReader.SampleArrived += SampleArrived;

        /////////////////////////////////////////////////////// terry add start

        faceModule = FaceModule.Activate(sm);
        if (faceModule == null)
        {
            Debug.LogError("FaceModule Initialization Failed");
        }
        //faceModule.FrameProcessed += FaceModule_FrameProcessed;

        FaceConfiguration moduleConfiguration = faceModule.CreateActiveConfiguration();

        if (moduleConfiguration == null)
        {
            Debug.LogError("FaceConfiguration Initialization Failed");
        }
        moduleConfiguration.TrackingMode = TrackingModeType.FACE_MODE_COLOR;
        moduleConfiguration.Strategy     = TrackingStrategyType.STRATEGY_RIGHT_TO_LEFT;
        moduleConfiguration.Detection.maxTrackedFaces = 1;
        moduleConfiguration.Landmarks.maxTrackedFaces = 1;

        moduleConfiguration.Detection.isEnabled = true;
        moduleConfiguration.Landmarks.isEnabled = true;

        moduleConfiguration.Pose.isEnabled = false;

        moduleConfiguration.EnableAllAlerts();
        //moduleConfiguration.AlertFired += OnFiredAlert;

        Status applyChangesStatus = moduleConfiguration.ApplyChanges();

        Debug.Log(applyChangesStatus.ToString());


        ////////////////////////////////////////////////////// terry add end
        /* Initialize pipeline */
        sm.Init();

        /* Create NativeTexturePlugin to render Texture2D natively */
        texPlugin = NativeTexturePlugin.Activate();

        RGBMaterial.mainTexture      = new Texture2D(colorWidth, colorHeight, TextureFormat.BGRA32, false);   // Update material's Texture2D with enabled image size.
        RGBMaterial.mainTextureScale = new Vector2(-1, -1);                                                   // Flip the image
        colorTex2DPtr = RGBMaterial.mainTexture.GetNativeTexturePtr();                                        // Retrieve native Texture2D Pointer

        DepthMaterial.mainTexture      = new Texture2D(depthWidth, depthHeight, TextureFormat.BGRA32, false); // Update material's Texture2D with enabled image size.
        DepthMaterial.mainTextureScale = new Vector2(-1, -1);                                                 // Flip the image
        depthTex2DPtr = DepthMaterial.mainTexture.GetNativeTexturePtr();                                      // Retrieve native Texture2D Pointer

        /* Start Streaming */
        sm.StreamFrames(false);
    }