public void FaceSystem() { var transform = transform2DProxy.transform; if (command.walkInt != 0) { faceEnum = (FaceEnum)command.walkInt; } transform.SetScaleX((int)faceEnum); // 体力条UI不需要反转(负负得正) climbTimeBar.foreground.transform.SetScaleX((int)faceEnum); }
public void Switch() { faceEnum = (FaceEnum)(-(int)faceEnum); }
public Dice() { ActiveFace = (FaceEnum) rand.Next(0,6); }
/// <summary> /// constructor1 /// </summary> /// <param name="faceParam"></param> /// <param name="suitParam"></param> public Card(int faceParam,int suitParam) { this._face = (FaceEnum)faceParam; this._suit = (SuitEnum)suitParam; }
// constructors - paramitrazied public Card(FaceEnum face, SuitEnum suit) { this.face = face; this.suit = suit; }