public FaceDetailsCreatorScreen(FaceDetailsCreatorState faceDetailsCreatorState)
        {
            LoadingWindow.EnableGlobalLoadingWindow(false);
            this._faceDetailsCreatorState = faceDetailsCreatorState;

            this._facegenLayer = new BodyGeneratorView(new ControlCharacterCreationStage(this.OnExit), GameTexts.FindText("str_done", null), new ControlCharacterCreationStage(this.OnExit), GameTexts.FindText("str_cancel", null), faceDetailsCreatorState.EditHero.CharacterObject, false, null);
        }
Beispiel #2
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        public void ExecuteFaceDetailsCreator()
        {
            TaleWorlds.Core.FaceGen.ShowDebugValues = true;
            FaceDetailsCreatorState state = Game.Current.GameStateManager.CreateState <FaceDetailsCreatorState>(new object[]
            {
                this._selectedHero,
            });

            Game.Current.GameStateManager.PushState(state, 0);
        }