Beispiel #1
0
        // Show Window
        //------------------------------------------------------------------
        public static object ShowDialog(apEditor editor, apMesh targetMesh, FUNC_SELECT_TEXTUREDATA_RESULT funcResult)
        {
            CloseDialog();

            if (editor == null || editor._portrait == null || editor._portrait._controller == null)
            {
                return(null);
            }

            EditorWindow curWindow             = EditorWindow.GetWindow(typeof(apDialog_SelectTextureData), true, "Select Texture", true);
            apDialog_SelectTextureData curTool = curWindow as apDialog_SelectTextureData;

            object loadKey = new object();

            if (curTool != null && curTool != s_window)
            {
                int width  = 500;
                int height = 600;
                s_window          = curTool;
                s_window.position = new Rect((editor.position.xMin + editor.position.xMax) / 2 - (width / 2),
                                             (editor.position.yMin + editor.position.yMax) / 2 - (height / 2),
                                             width, height);
                s_window.Init(editor, targetMesh, loadKey, funcResult);

                return(loadKey);
            }
            else
            {
                return(null);
            }
        }
Beispiel #2
0
        // Init
        //------------------------------------------------------------------
        public void Init(apEditor editor, apMesh targetMesh, object loadKey, FUNC_SELECT_TEXTUREDATA_RESULT funcResult)
        {
            _editor     = editor;
            _loadKey    = loadKey;
            _targetMesh = targetMesh;

            _funcResult = funcResult;

            _textureData = _editor._portrait._textureData;
        }