Beispiel #1
0
    public void GoToPage(BPageType pageType)
    {
        if (_currentPageType == pageType)
        {
            return;                                      //we're already on the same page, so don't bother doing anything
        }
        BPage pageToCreate = null;

        if (pageType == BPageType.TitlePage)
        {
            pageToCreate = new BTitlePage();
        }
        else if (pageType == BPageType.InGamePage)
        {
            pageToCreate = new BInGamePage();
        }
        else if (pageType == BPageType.ScorePage)
        {
            pageToCreate = new BScorePage();
        }

        if (pageToCreate != null)        //destroy the old page and create a new one
        {
            _currentPageType = pageType;

            if (_currentPage != null)
            {
                _stage.RemoveChild(_currentPage);
            }

            _currentPage = pageToCreate;
            _stage.AddChild(_currentPage);
            _currentPage.Start();
        }
    }
Beispiel #2
0
    public void GoToPage(PageType pageType)
    {
        Page pageToCreate = null;

        if (pageType == PageType.MainMenuPage)
        {
            pageToCreate = new MainMenuPage();
        }

        if (pageType == PageType.InGamePage)
        {
            pageToCreate = new InGamePage();
        }

        if (pageToCreate != null)
        {
            _currentPageType = pageType;

            if (_currentPage != null)
            {
                _stage.RemoveChild(_currentPage);
            }

            _currentPage = pageToCreate;
            _stage.AddChild(_currentPage);
            _currentPage.Start();
        }
    }
    public void GoToMenu(PageType pageType)
    {
        if(currentPageType == pageType) return; // already on this menu

        // Get the stage
        stage_ = Futile.stage;

        // Remove the current page if it exists
        if(currentPage != null && stage_ != null){
            stage_.RemoveChild(currentPage);
        }

        // Set new page and page type
        switch(pageType){
        case PageType.TitlePage:
            currentPageType = PageType.TitlePage;
            currentPage = new TitlePage();
            break;
        case PageType.LevelSelectPage:
            currentPageType = PageType.LevelSelectPage;
            currentPage = new LevelSelectPage();
            break;
        case PageType.CreditsPage:
            currentPageType = PageType.CreditsPage;
            currentPage = new CreditsPage();
            break;
        }

        // Add the page and init it
        stage_.AddChild(currentPage);
        currentPage.Start();
    }
    public void GoToPage(PageType pageType)
    {
        RXDebug.Log("Here i am changing the page");
        if (_currentPageType == pageType)
        {
            return;
        }

        Page pageToCreate = null;

        if (pageType == PageType.MenuPage)
        {
            pageToCreate = new MenuPage();
        }
        if (pageType == PageType.InGamePage)
        {
            pageToCreate = new InGamePage();
        }

        if (pageToCreate != null)
        {
            _currentPageType = pageType;

            if (_currentPage != null)
            {
                _stage.RemoveChild(_currentPage);
            }

            _currentPage = pageToCreate;
            _stage.AddChild(_currentPage);
            _currentPage.Start();
        }
    }
Beispiel #5
0
    public void GoToMenu(PageType pageType)
    {
        if (currentPageType == pageType)
        {
            return;                                     // already on this menu
        }
        // Get the stage
        stage_ = Futile.stage;

        // Remove the current page if it exists
        if (currentPage != null && stage_ != null)
        {
            stage_.RemoveChild(currentPage);
        }

        // Set new page and page type
        switch (pageType)
        {
        case PageType.TitlePage:
            currentPageType = PageType.TitlePage;
            currentPage     = new TitlePage();
            break;

        case PageType.LevelSelectPage:
            currentPageType = PageType.LevelSelectPage;
            currentPage     = new LevelSelectPage();
            break;

        case PageType.CreditsPage:
            currentPageType = PageType.CreditsPage;
            currentPage     = new CreditsPage();
            break;

        case PageType.HowToPlayPage:
            currentPageType = PageType.HowToPlayPage;
            currentPage     = new HowToPlayPage();
            break;
        }

        // Add the page and init it
        stage_.AddChild(currentPage);
        currentPage.Start();
    }