public override void OnExit()
 {
     if (pauseOnExit.Value)
     {
         sequence.Pause();
     }
 }
Beispiel #2
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        public void Pause()
        {
//			Debug.Log ("Pause");
            _sequence.Pause();

            _isPlaying = false;

            FUtility.RepaintGameView();
        }
 public override void OnEnter()
 {
     sequence.Pause();
     Finish();
 }