Beispiel #1
0
    public override void SetTransitions()
    {
        base.SetTransitions();
        List <NextStateInfo> nextStatesInfo2 = new List <NextStateInfo>()
        {
            new NextStateInfo(this, STATE.Attack, STATE.Remain, GetComponent <AttackOrder>()),
            new NextStateInfo(this, STATE.Move, STATE.Remain, GetComponent <MoveOrder>())
        };

        FSMSystem.AddTransition(this, STATE.Idle, nextStatesInfo2);

        List <NextStateInfo> nextStateInfo3 = new List <NextStateInfo>()
        {
            new NextStateInfo(this, STATE.Idle, STATE.Remain, GetComponent <IdleOrder>())
        };

        FSMSystem.AddTransition(this, STATE.Move, nextStateInfo3);

        List <NextStateInfo> nextStateInfo4 = new List <NextStateInfo>()
        {
            new NextStateInfo(this, STATE.Idle, STATE.Remain, GetComponent <IdleOrder>())
        };

        FSMSystem.AddTransition(this, STATE.Attack, nextStateInfo4);
    }