public override void OnStateExit()
 {
     FSMControllerRef.SetNextState(GameEnums.FSMInteractionEnum.Idle);
 }
 public override void OnStateExit()
 {
     FSMControllerRef.characterBehavior.animator.SetBool("PickupItem", false);
     FSMControllerRef.LockedByInteraction = false;
     FSMControllerRef.SetNextState(GameEnums.FSMInteractionEnum.Idle);
 }