Beispiel #1
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 public CheckPathState(FSMAIControl control)
 {
     this.control = control;
 }
Beispiel #2
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 public IdleState(FSMAIControl control)
 {
     this.control = control;
 }
Beispiel #3
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            cars = Content.Load<Texture2D>("cars");
            font = Content.Load<SpriteFont>("font");
            queueList = new List<LinkedList<FallingCar>>();
            for (int i = 0; i < Globals.lanes; i++)
            {
                queueList.Add(new LinkedList<FallingCar>());
            }

            controlCar = new ControlCar(0);

            AI = new FSMAIControl(queueList);
            //testCar2 = new FallingCar(0, 0);
            // TODO: use this.Content to load your game content here
        }
Beispiel #4
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 public MoveState(FSMAIControl control)
 {
     this.control = control;
 }