Beispiel #1
0
        public override void ComputeAABB(out AABB aabb, ref Transform transform, int childIndex)
        {
            FPVector2 v1 = MathUtils.Mul(ref transform, _vertex1);
            FPVector2 v2 = MathUtils.Mul(ref transform, _vertex2);

            FPVector2 lower = FPVector2.Min(v1, v2);
            FPVector2 upper = FPVector2.Max(v1, v2);

            FPVector2 r = new FPVector2(Radius, Radius);

            aabb.LowerBound = lower - r;
            aabb.UpperBound = upper + r;
        }
        /// <summary>
        /// Given a transform, compute the associated axis aligned bounding box for a child shape.
        /// </summary>
        /// <param name="aabb">The aabb results.</param>
        /// <param name="transform">The world transform of the shape.</param>
        /// <param name="childIndex">The child shape index.</param>
        public override void ComputeAABB(out AABB aabb, ref Transform transform, int childIndex)
        {
            FPVector2 lower = MathUtils.Mul(ref transform, Vertices[0]);
            FPVector2 upper = lower;

            for (int i = 1; i < Vertices.Count; ++i)
            {
                FPVector2 v = MathUtils.Mul(ref transform, Vertices[i]);
                lower = FPVector2.Min(lower, v);
                upper = FPVector2.Max(upper, v);
            }

            FPVector2 r = new FPVector2(Radius, Radius);

            aabb.LowerBound = lower - r;
            aabb.UpperBound = upper + r;
        }
        public override void ComputeAABB(out AABB aabb, ref Transform transform, int childIndex)
        {
            Debug.Assert(childIndex < Vertices.Count);

            int i1 = childIndex;
            int i2 = childIndex + 1;

            if (i2 == Vertices.Count)
            {
                i2 = 0;
            }

            FPVector2 v1 = MathUtils.Mul(ref transform, Vertices[i1]);
            FPVector2 v2 = MathUtils.Mul(ref transform, Vertices[i2]);

            aabb.LowerBound = FPVector2.Min(v1, v2);
            aabb.UpperBound = FPVector2.Max(v1, v2);
        }
 public static FPVector2 Clamp(FPVector2 a, FPVector2 low, FPVector2 high)
 {
     return(FPVector2.Max(low, FPVector2.Min(a, high)));
 }
        /// <summary>
        /// Ray-cast against the proxies in the tree. This relies on the callback
        /// to perform a exact ray-cast in the case were the proxy contains a Shape.
        /// The callback also performs the any collision filtering. This has performance
        /// roughly equal to k * log(n), where k is the number of collisions and n is the
        /// number of proxies in the tree.
        /// </summary>
        /// <param name="callback">A callback class that is called for each proxy that is hit by the ray.</param>
        /// <param name="input">The ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).</param>
        public void RayCast(Func<RayCastInput, int, FP> callback, ref RayCastInput input)
        {
            FPVector2 p1 = input.Point1;
            FPVector2 p2 = input.Point2;
            FPVector2 r = p2 - p1;
            Debug.Assert(r.LengthSquared() > 0.0f);
            r.Normalize();

            // v is perpendicular to the segment.
            FPVector2 absV = MathUtils.Abs(new FPVector2(-r.y, r.x)); //FPE: Inlined the 'v' variable

            // Separating axis for segment (Gino, p80).
            // |dot(v, p1 - c)| > dot(|v|, h)

            FP maxFraction = input.MaxFraction;

            // Build a bounding box for the segment.
            AABB segmentAABB = new AABB();
            {
                FPVector2 t = p1 + maxFraction * (p2 - p1);
                FPVector2.Min(ref p1, ref t, out segmentAABB.LowerBound);
                FPVector2.Max(ref p1, ref t, out segmentAABB.UpperBound);
            }

            _raycastStack.Clear();
            _raycastStack.Push(_root);

            while (_raycastStack.Count > 0)
            {
                int nodeId = _raycastStack.Pop();
                if (nodeId == NullNode)
                {
                    continue;
                }

                TreeNode<T> node = _nodes[nodeId];

                if (AABB.TestOverlap(ref node.AABB, ref segmentAABB) == false)
                {
                    continue;
                }

                // Separating axis for segment (Gino, p80).
                // |dot(v, p1 - c)| > dot(|v|, h)
                FPVector2 c = node.AABB.Center;
                FPVector2 h = node.AABB.Extents;
                FP separation = FP.Abs(FPVector2.Dot(new FPVector2(-r.y, r.x), p1 - c)) - FPVector2.Dot(absV, h);
                if (separation > 0.0f)
                {
                    continue;
                }

                if (node.IsLeaf())
                {
                    RayCastInput subInput;
                    subInput.Point1 = input.Point1;
                    subInput.Point2 = input.Point2;
                    subInput.MaxFraction = maxFraction;

                    FP value = callback(subInput, nodeId);

                    if (value == 0.0f)
                    {
                        // the client has terminated the raycast.
                        return;
                    }

                    if (value > 0.0f)
                    {
                        // Update segment bounding box.
                        maxFraction = value;
                        FPVector2 t = p1 + maxFraction * (p2 - p1);
                        segmentAABB.LowerBound = FPVector2.Min(p1, t);
                        segmentAABB.UpperBound = FPVector2.Max(p1, t);
                    }
                }
                else
                {
                    _raycastStack.Push(node.Child1);
                    _raycastStack.Push(node.Child2);
                }
            }
        }