Beispiel #1
0
 private static SubKnockdownOptions UpgradeKnockdownOptions(SubKnockdownOptions knockDown)
 {
     knockDown._knockedOutTime      = knockDown.knockedOutTime;
     knockDown._standUpTime         = knockDown.standUpTime;
     knockDown._predefinedPushForce = FPVector.ToFPVector(knockDown.predefinedPushForce);
     return(knockDown);
 }
Beispiel #2
0
    public void UpdateMap(int frame)
    {
        if (controlsScript == null)
        {
            return;
        }
        if (animationMaps == null && controlsScript.myInfo.useAnimationMaps)
        {
            Debug.LogError("Animation '" + moveSetScript.GetCurrentClipName() + "' has no animation maps");
            return;
        }
        if (controlsScript.myInfo.useAnimationMaps)
        {
            HitBoxMap[] hitBoxMaps   = new HitBoxMap[0];
            int         highestFrame = 0;
            foreach (AnimationMap map in animationMaps)
            {
                if (map.frame > highestFrame)
                {
                    highestFrame = map.frame;
                }
                if (map.frame == frame)
                {
                    hitBoxMaps    = map.hitBoxMaps;
                    deltaPosition = map.deltaDisplacement;
                    break;
                }
            }

            // If frame can't be found, cast the highest possible frame
            if (hitBoxMaps.Length == 0)
            {
                hitBoxMaps    = animationMaps[highestFrame].hitBoxMaps;
                deltaPosition = animationMaps[highestFrame].deltaDisplacement;
            }


            foreach (HitBoxMap map in hitBoxMaps)
            {
                foreach (HitBox hitBox in hitBoxes)
                {
                    if (hitBox.bodyPart == map.bodyPart)
                    {
                        hitBox.mappedPosition = map.mappedPosition;
                        if (currentMirror)
                        {
                            hitBox.mappedPosition.x += (hitBox.mappedPosition.x * -2);
                        }
                    }
                }
            }
        }
        else
        {
            foreach (HitBox hitBox in hitBoxes)
            {
                hitBox.mappedPosition = FPVector.ToFPVector(hitBox.position.position) - worldTransform.position;
            }
        }
    }
Beispiel #3
0
 public FPVector GetDeltaPosition()
 {
     if (controlsScript.myInfo.useAnimationMaps)
     {
         return(deltaPosition * -controlsScript.mirror);
     }
     else
     {
         return(FPVector.ToFPVector(moveSetScript.GetDeltaPosition()));
     }
 }
Beispiel #4
0
    public HitBoxMap[] GetAnimationMaps()
    {
        List <HitBoxMap> animMaps = new List <HitBoxMap>();

        foreach (HitBox hitBox in hitBoxes)
        {
            HitBoxMap animMap = new HitBoxMap();
            animMap.bodyPart       = hitBox.bodyPart;
            animMap.mappedPosition = FPVector.ToFPVector(hitBox.position.position);
            animMaps.Add(animMap);
        }

        return(animMaps.ToArray());
    }
Beispiel #5
0
    public void Override(FluxSimpleState state)
    {
        this.player1.life  = state.p1.life;
        this.player1.gauge = state.p1.gauge;
        this.player1.shellTransform.position   = state.p1.position;
        this.player1.shellTransform.fpPosition = FPVector.ToFPVector(state.p1.position);

        this.player2.life  = state.p2.life;
        this.player2.gauge = state.p2.gauge;
        this.player2.shellTransform.position   = state.p2.position;
        this.player2.shellTransform.fpPosition = FPVector.ToFPVector(state.p2.position);

        this.networkFrame = state.frame;
    }
Beispiel #6
0
 public FPVector GetPosition(BodyPart bodyPart)
 {
     foreach (HitBox hitBox in hitBoxes)
     {
         if (bodyPart == hitBox.bodyPart)
         {
             FPVector newMap = new FPVector();
             if (controlsScript == null)
             {
                 // If its running from the editor, load positions from transforms
                 newMap = FPVector.ToFPVector(hitBox.position.position);
             }
             else
             {
                 newMap = hitBox.mappedPosition + worldTransform.position;
             }
             return(newMap);
         }
     }
     return(FPVector.zero);
 }
Beispiel #7
0
    private static void SpecialMoveUpdate(MoveInfo move)
    {
        if (move == null)
        {
            return;
        }
        move.version               = 2f;
        move._gaugeDPS             = move.gaugeDPS;
        move._totalDrain           = move.totalDrain;
        move._gaugeRequired        = move.gaugeRequired;
        move._gaugeUsage           = move.gaugeUsage;
        move._gaugeGainOnMiss      = move.gaugeGainOnMiss;
        move._gaugeGainOnHit       = move.gaugeGainOnHit;
        move._gaugeGainOnBlock     = move.gaugeGainOnBlock;
        move._opGaugeGainOnBlock   = move.opGaugeGainOnBlock;
        move._opGaugeGainOnParry   = move.opGaugeGainOnParry;
        move._opGaugeGainOnHit     = move.opGaugeGainOnHit;
        move._blendingIn           = move.blendingIn;
        move._blendingOut          = move.blendingOut;
        move._chargeTiming         = move.chargeTiming;
        move.blockableArea._radius = move.blockableArea.radius;
        move.blockableArea._offSet = FPVector.ToFPVector(move.blockableArea.offSet);
        move._animationSpeed       = move.animationSpeed;

        if (move.animationClip == null)
        {
            Debug.LogWarning("Move " + move.name + " has no animation attached.");
        }
        else
        {
            move.animMap.clip   = move.animationClip;
            move.animMap.length = move.animationClip.length;
        }

        foreach (Projectile projectile in move.projectiles)
        {
            projectile._damageOnHit    = projectile.damageOnHit;
            projectile._damageOnBlock  = projectile.damageOnBlock;
            projectile._castingOffSet  = FPVector.ToFPVector(projectile.castingOffSet);
            projectile._pushForce      = FPVector.ToFPVector(projectile.pushForce);
            projectile.hurtBox._radius = projectile.hurtBox.radius;
            projectile.hurtBox._offSet = FPVector.ToFPVector(projectile.hurtBox.offSet);
            projectile.hurtBox._rect   = new FPRect(projectile.hurtBox.rect);
        }

        foreach (AppliedForce aForce in move.appliedForces)
        {
            aForce._force = FPVector.ToFPVector(aForce.force);
        }

        foreach (Hit hit in move.hits)
        {
            hit._newHitBlendingIn      = hit.newHitBlendingIn;
            hit._newJuggleWeight       = hit.newJuggleWeight;
            hit._hitStunOnHit          = hit.hitStunOnHit;
            hit._hitStunOnBlock        = hit.hitStunOnBlock;
            hit._damageOnHit           = hit.damageOnHit;
            hit._damageOnBlock         = hit.damageOnBlock;
            hit._newMovementSpeed      = hit.newMovementSpeed;
            hit._newRotationSpeed      = hit.newRotationSpeed;
            hit._cameraSpeedDuration   = hit.cameraSpeedDuration;
            hit._pushForce             = FPVector.ToFPVector(hit.pushForce);
            hit._pushForceAir          = FPVector.ToFPVector(hit.pushForceAir);
            hit._appliedForce          = FPVector.ToFPVector(hit.appliedForce);
            hit._groundBouncePushForce = FPVector.ToFPVector(hit.groundBouncePushForce);
            hit._wallBouncePushForce   = FPVector.ToFPVector(hit.wallBouncePushForce);
            foreach (HurtBox hurtBox in hit.hurtBoxes)
            {
                hurtBox._radius = hurtBox.radius;
                hurtBox._offSet = FPVector.ToFPVector(hurtBox.offSet);
                hurtBox._rect   = new FPRect(hurtBox.rect);
            }
            hit.pullEnemyIn._targetDistance = hit.pullEnemyIn.targetDistance;
            hit.pullSelfIn._targetDistance  = hit.pullSelfIn.targetDistance;

            if (hit.overrideHitEffects)
            {
                hit.hitEffects = UpgradeHitOptions(hit.hitEffects);
            }
        }

        foreach (SlowMoEffect slowMo in move.slowMoEffects)
        {
            slowMo._duration   = slowMo.duration;
            slowMo._percentage = slowMo.percentage;
        }

        foreach (CameraMovement camMove in move.cameraMovements)
        {
            camMove._duration         = camMove.duration;
            camMove._myAnimationSpeed = camMove.myAnimationSpeed;
            camMove._opAnimationSpeed = camMove.opAnimationSpeed;
        }

        foreach (OpponentOverride opOvr in move.opponentOverride)
        {
            opOvr._stunTime = opOvr.stunTime;
            opOvr._position = FPVector.ToFPVector(opOvr.position);
        }

        foreach (AnimSpeedKeyFrame animKey in move.animSpeedKeyFrame)
        {
            animKey._speed = animKey.speed;
        }


        EditorUtility.SetDirty(move);
        Debug.Log("Move " + move.name + " updated.");
    }